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| Embassy Act | |
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| Topic Started: Aug 17 2011, 01:19:05 PM (2,908 Views) | |
| Carondia | Aug 17 2011, 01:19:05 PM Post #1 |
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Call me Carondia
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In the 9th Magisterium Kelssek proposed a law to allow for the Delegate, or Delegate's appointee, to create, close, or request embassies. I think we should pass a similar law as that never passed due to lack of participation. My new idea is that the Magisterium be given the ability to overrule the Delegate/the Delegate's appointee's decision to create, close, or request an Embassy by Majority Vote. |
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Citizen of The East Pacific former Magister of The East Pacific | |
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| Kelssek | Aug 17 2011, 04:25:51 PM Post #2 |
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Hero of the Soviet Onion
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I'm okay with re-tabling this: ___ 11th Assembly, Bill MA-1 Citation 1. This Act may be cited as the Embassies Act. Authority over in-game embassies 2. The authority to grant in-game embassies shall be at the discretion of the Delegate. Authority over forum embassies 3. The Delegate, or one assigned the authority by the Delegate, shall have the authority to approve or deny requests for embassies on the East Pacific forums. ____ I don't think the Magisterium should be overruling an area which is obviously the Delegate's discretion. This is a lawmaking body, the business of running the region ought to be the responsibility and power of the executive institutions. |
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| Carondia | Aug 17 2011, 05:56:40 PM Post #3 |
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Call me Carondia
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I didn't mean it as the Magisterium taking over the Delegate's domain. I meant it as the Magisterium maintaining a check on the Delegate if they find it absolutely necessary. Again, this would not mean that the Magisterium's approval is necessary but that the Magisterium's dissent is possible. |
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Citizen of The East Pacific former Magister of The East Pacific | |
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| SCKnightVulshain | Aug 17 2011, 07:45:20 PM Post #4 |
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The Boll Weevel
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This is a very touchy area. We have to be extremely careful about how we word this if we do decide to pass it. I was one of the few people who participated in this matter, and even talked with the delegate about it in person (well via MSN Messenger). I believe we should have the input of the delegate (Todd that mean's you) before we move any further. I'll ask him to post here when he comes online. |
| Confederacy of Vulshain | |
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| Todd McCloud | Aug 17 2011, 08:16:09 PM Post #5 |
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Planet Telox
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Part of the delegate's job is to represent the region abroad. This doesn't mean he or she has to go into different regions and establish ties with them, but, seeing as he or she is directly tied to the in-game embassies, it makes sense to tie the delegate into the off-site embassies too. That, and it allows for the delegate to choose another person or group to oversee embassies at the delegate's digression. But I have a question, mostly because I don't really know the answer to it. If there's a delegate who for whatever reason doesn't like embassies and denies all embassy creation, what then? I kind of doubt it would happen, but it doesn't hurt to consider different situations. |
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"Your uniform doesn't seem to fit. You're much too alive in it." "You must be the change you want to see in the world" - Gandhi "The worst prison would be a closed heart." - Pope John Paul II Vekaiyu's Wiki Page | Ikrisia Levinile's Wiki Page | Listonia's Wiki Page | |
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| Stateless | Aug 17 2011, 08:35:02 PM Post #6 |
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Tandy 400
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How about this:
This way, as dictated by the 2nd bullet, even if the Delegate doesn't want any embassies, the Magisterium can still form them, it will just take longer |
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WhatWhatInTheButt FORMER:
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| Todd McCloud | Aug 17 2011, 08:51:26 PM Post #7 |
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Planet Telox
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I personally feel that gives too much power outside of the delegate for embassies, but that's just me. I'm not a Magister, just a citizen in here. I'd just suggest this: The Delegate can approve or deny Embassies as he/she wishes, unless it is overuled by a 3/4 vote in the Magisterium. That way it gives a small check and balance to this system but isn't invasive. |
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"Your uniform doesn't seem to fit. You're much too alive in it." "You must be the change you want to see in the world" - Gandhi "The worst prison would be a closed heart." - Pope John Paul II Vekaiyu's Wiki Page | Ikrisia Levinile's Wiki Page | Listonia's Wiki Page | |
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| Carondia | Aug 17 2011, 08:53:27 PM Post #8 |
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Call me Carondia
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I would go for 2/3 vote, 3/4 is too much. |
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Citizen of The East Pacific former Magister of The East Pacific | |
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| Stateless | Aug 17 2011, 08:58:26 PM Post #9 |
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Tandy 400
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hmm... I think that 3/4 is fine. |
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WhatWhatInTheButt FORMER:
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| Reminisci | Aug 17 2011, 09:58:50 PM Post #10 |
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One of Us
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3/4 to overrule seems fair. |
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| Stateless | Aug 17 2011, 10:11:12 PM Post #11 |
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Tandy 400
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As Is was said, We need to maintain a check over the delegate, and well, lets face it, 3/4 is a decent amount to keep it as a 'check', and 3/4 is also a good way to show that we think it's "Absolutely Necessary" |
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WhatWhatInTheButt FORMER:
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| Carondia | Aug 18 2011, 10:01:07 AM Post #12 |
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Call me Carondia
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Okay, this is how I think we have it ATM 11th Assembly, Bill MA-1 Citation 1. This Act may be cited as the Embassy Act. Authority over Embassies 2. The Delegate, or the Delegate's appointed official, may approve, deny, or request Embassies as he/she chooses, unless it is overruled by a 3/4 vote in the Magisterium. (1) The Delegate may overrule their appointed official's decision to approve, deny, or request Embassies as he/she chooses. Passage 3. This Act shall be passed upon it's passage by the Magisterium and signature into law by the Delegate or upon it's passage by the Magisterium, veto by the Delegate, and the Magisterium overriding that veto with a 3/4 majority. |
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Citizen of The East Pacific former Magister of The East Pacific | |
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| Kelssek | Aug 18 2011, 12:09:04 PM Post #13 |
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Hero of the Soviet Onion
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I cannot agree with the idea of the legislative body interfering with executive decisions of the government. To me it looks really adversarial; if the Delegate decides they don't want embassies, that's their policy and it is well within what should be the Delegate's realm. Also, in the amended proposal on the table, section 3 is completely redundant and should be omitted. It also doesn't take into account the gameplay consideration that in-game embassies are entirely controlled by the Delegate. With forum embassies, Admins can create them anyway but that's not the case with in-game embassies. |
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| Reminisci | Aug 18 2011, 02:19:46 PM Post #14 |
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One of Us
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I'm inclined to agree with you, Kelssek. But I can't; at least not fully. While I'm a proponent of minimizing interference between each branch of government, I am also in favour of due checks and balances. And when it comes to foreign relations, as I've said before, I believe the Executive or, more specifically, the Delegate (or his or her appointee) ought to be chief. However, should the Delegate lose his or her marbles and grant an embassy or other form of relation to say a known, declared or suspected enemy of our Region, then we should reserve the right to counter such a move. I doubt it would happen, but you never know. That's why it should be a reserved power, difficult to enact so we don't abuse it. It's not really our place, but we can make it ours if we deem absolutely necessary. That's why I'm okay with 3/4 or unanimous vote to overrule the Executive action. As I said, I doubt we would ever have to use it, but it's there just in case. |
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| Kelssek | Aug 18 2011, 04:44:34 PM Post #15 |
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Hero of the Soviet Onion
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The Delegate is elected to hold and exercise certain powers. The Magisterium is elected to hold and exercise certain different powers. The Delegate is not elected to pass laws, and the Magisters are not elected to set endorsement caps or negotiate embassies. If it is felt the Delegate has made poor judgements in their policies, it is up to the citizens to consider that at the next Delegate election, and not for the Magisters, who are elected for a different purpose entirely, to start stomping on executive decisions we take offence to. |
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| SCKnightVulshain | Aug 18 2011, 05:24:50 PM Post #16 |
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The Boll Weevel
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Kelssek's made a good point here. I'm afraid we may have overstepped our political boundaries here, y'all. There's nothing wrong with this. It was a good idea with good intentions, but that's what we Magisters are here for: to decide on how to make the TEP a better (and less headache inducing) place for everyone. If we have to vote against an act, there's no harm done. It means we are doing our job. |
| Confederacy of Vulshain | |
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| Carondia | Aug 18 2011, 05:47:28 PM Post #17 |
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Call me Carondia
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I motion that we amend Kelssek's original Act Proposal as follows: addition of Section 3.
In accordance with the Standing Orders of the Magisterium the author of the Act may either add it to the Act or a 48 hour vote is to be held by the Provost on the matter. As it is quite clear that Kelssek would not add (at least Section 4) to the Act I motion for this to go to a vote. Motion to Vote |
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Citizen of The East Pacific former Magister of The East Pacific | |
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| SCKnightVulshain | Aug 18 2011, 05:58:16 PM Post #18 |
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The Boll Weevel
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Very well, then. I second this motion. |
| Confederacy of Vulshain | |
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| Carondia | Aug 18 2011, 07:05:36 PM Post #19 |
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Call me Carondia
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((Vulshain, you're forgetting that your Provost)) |
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Citizen of The East Pacific former Magister of The East Pacific | |
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| Reminisci | Aug 18 2011, 11:25:06 PM Post #20 |
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One of Us
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Very well. I'm going to keep my mouth shut and just vote when the four of you piece something together. I haven't the time for this.
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| SCKnightVulshain | Aug 18 2011, 11:36:29 PM Post #21 |
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The Boll Weevel
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Sorry about that. I had a rough day. With that out of the way, I hereby start the voting. My Vote: Abstain |
| Confederacy of Vulshain | |
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| Kelssek | Aug 19 2011, 02:58:11 AM Post #22 |
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Hero of the Soviet Onion
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I vote AGAINST the amendment. |
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| Carondia | Aug 19 2011, 07:06:57 AM Post #23 |
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Call me Carondia
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I vote For |
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Citizen of The East Pacific former Magister of The East Pacific | |
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| Stateless | Aug 19 2011, 11:11:24 AM Post #24 |
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Tandy 400
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Abstain |
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WhatWhatInTheButt FORMER:
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| Carondia | Aug 19 2011, 11:20:43 AM Post #25 |
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Call me Carondia
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Motion is Withdrawn (the motion has been defeated). |
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Citizen of The East Pacific former Magister of The East Pacific | |
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| Kelssek | Aug 19 2011, 12:32:38 PM Post #26 |
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Hero of the Soviet Onion
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In which case, I move that we vote on the original version (in the second post of this thread). |
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| Carondia | Aug 19 2011, 12:35:04 PM Post #27 |
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Call me Carondia
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Can I still get you to maybe add this section Kelssek? |
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Citizen of The East Pacific former Magister of The East Pacific | |
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| SCKnightVulshain | Aug 19 2011, 01:44:52 PM Post #28 |
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The Boll Weevel
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I see no problem in adding Is Wa's Section 4 to the original Embassy Act, as in my opinion, Section 4 creates a safeguard against any possible dangers. I second the motion to vote on the original Embassy Act with Section 4 included. |
| Confederacy of Vulshain | |
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| Stateless | Aug 19 2011, 01:47:06 PM Post #29 |
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Tandy 400
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I vote FOR |
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WhatWhatInTheButt FORMER:
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| Carondia | Aug 19 2011, 02:33:23 PM Post #30 |
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Call me Carondia
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I vote Aye ((Or Kelssek could just approve it and then we can get to voting on the actual resolution)) |
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Citizen of The East Pacific former Magister of The East Pacific | |
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7:42 PM Jul 10