The Constitution of Federalia
We the People of Federalia, in order to provide for the general welfare and peace of our islands, do hereby establish this constitution for the Federal Republic of Federalia.
Article A: Powers of State
Section 1) The Powers of State shall be invested in the Convention Plaza. Those powers include the creation of a civil code, subsequent laws for the regulation of industry and commerce, interpretation of this constitution, trial of suspicious persons, arbitration of the civil code and laws, appointment of ministers, enforcement of laws, diplomatic representation of the Republic, and the ability to make war and peace.
Section 2) The Plaza shall delegate the powers of appointment of ministers, enforcement of laws and diplomatic representation of the Republic to a National Delegate. The Delegate shall be elected every four years by a majority of the Plaza.
Section 4) The Plaza shall delegate the powers of the creation of a civil code, subsequent laws for the regulation of industry and commerce, and the ability to make war and peace to an Assembly of Magicians. A citizen may become a Magicians by virtue of their magical ability as demonstrated to the Assembly of Magicians and confirmed by applause therein.
Section 5) The Plaza shall delegate the powers of interpretation of this Constitution, trial of suspicious persons, and arbitration of the civil code and laws to a Cave of Arbitrators. The Arbitrators shall leave their cave to make themselves available to perform their duties only once a year, unannounced and individually.
Article B: Executive
Section 1) The National Delegate of the Federal Republic of the Terabithian Isles shall represent the popular will of the Isles to The East Pacific.
Section 2) The Delegate personally may execute citizens in contravention of the civil code or laws.
Section 3) The Delegate shall not serve concurrently as a Magician or Arbitrator.
Section 4) Any person who pretends to be the Delegate, no matter how convincing, shall not be the Delegate.
Article C: Legislature
Section 1) The Assembly of Magicians will elect among themselves a Provost every year. The Provost shall preside over the Assembly, represent it to the Executive and Judiciary, and keep a record of the laws of the Republic.
Section 2) The Magicians shall pass laws by majority vote.
Section 3) The Delegate shall have the power to veto any law passed by the Magicians. The Magicians shall have the power to override a veto by a 3/4 vote. If the Delegate does not veto a law passed by the Magicians within ten days, it shall be enacted.
Section 4) The Magicians may ratify by majority vote a declaration of war or treaty submitted by the Delegate.
Section 5) The Magicians may appoint Arbitrators nominated by the Delegate by majority vote.
Section 6) The Magicians may remove an Arbitrator by a 3/4 vote, or the Delegate or a Magician by a 2/3 vote for high crimes. If the Delegate is removed, the Magicians shall then select an Acting Delegate until a new election for Delegate has been held.
Section 7) A Magician may not serve concurrently as Delegate or Arbitrator.
Section 8) The Magicians shall meet in open session except when it is agreed by majority vote that a closed session is necessary.
Section 9) Each time a Magician votes, he must also explicitly supply his chi (if applicable) in the same post.
Article D: Judicial
Section 1) The Cave shall be composed of an odd number of Arbitrators but there shall not be more than seven Arbitrators at any one time. An Arbitrator shall not serve concurrently as a Magician or the Delegate.
Section 2) The Arbitrators shall elect from amongst themselves for a term of six months a Royal Governor, who shall oversee the proceedings of the Cave and represent the Cave to the Magicians and the Delegate.
Section 5) The Cave may rule on the actions of the Delegate or laws passed by the Magicians and nullify and prohibit any which are contrary to this Constitution.
Section 6) The Cave may judge the actions of any citizen for violation of this Constitution and the laws of the Republic and sentence those found guilty.
Section 7) Trials by the Cave shall be in open session.
Section 8) The Cave may remove a Magician by majority vote for high crimes.
Article E: Citizenship
Section 1) Anyone with a parent of Federalian nationality shall have the right to citizenship.
Section 2) The Magicians may by majority vote prescibe a naturalization process for foreigners to become citizens.
Section 3) The Royal Governor shall be charged with overseeing the naturalization process and shall maintain a record of all citizens.
Article F: Rights of Citizens
Section 1) Each person shall have the right to free speech and the Republic shall take no action to limit this except when somene is determined to be acting deliberately to cause a public nuisance by the Cave.
Section 2) Each citizen shall have the right to a swift and impartial trial by the Cave if action is taken against them by the government.
Section 3) No one shall be tried twice for the same offense.
Section 4) No one shall be forced to incriminate itself.
Section 5) Each citizen shall have the right to legal counsel in a trial before the Cave.
Section 6) Each citizen may enter and leave the Republic freely, unless that nation is convicted of a crime.
Section 7) Each citizen shall be free to serve in any office in the Isles but no person shall be granted a title of nobility by the Republic and no citizen shall accept a title of nobility from a foreign government.
Section 9) All rights not in this Constitution described or reserved to the Republic shall remain in the hands of the individual Islands and the citizens.
Article G: Enactment and Amendment
Section 1) This Constitution shall take effect following a simple majority ratification vote of residents of the Isles.
Section 2) The Magicians shall have the authority to propose an amendment to this Constitution by a 2/3 vote; such an amendment must receive the support of 3/4 of the Convention Plaza.