[ALT] The Holy Terran Nomads of Hominem Invictus

The Holy Terran Nomads of

Hominem Invictus
[hr]

Flag
[hr]
Motto: “Invicta Humanitus.”
[hr]

Anthem: ‘Across the Stars and Far Away’
[hr]

Capital: HTN Hominem Invictus
Largest City: HTN Hominem Invictus
[hr]
Official Language: Terran Standard
National Languages: Terran Standard, English, Chinese, Japanese, German, French, Italian
[hr]

Demonym: Terran, Nomad
[hr]

Government: Federal parliamentary theocracy

Pope: (His Holiness) Claude Jenkins
Chancellor: (His Excellency) Howard Miller
Supreme Commander: (His Excellency) Antonio Hubbard
[hr]

Legislature: The Terran Senate
[hr]

Population: 45 billion

Overview
[hr]

The Holy Terran Nomads of Hominem Invictus, commonly called the Holy Terran Nomads (HTN), is a spacefaring league of wandering, nomadic humans travelling the cosmos in fleets of rotating cylinders. Due to their nomadic nature, the Holy Terran Nomads have no permanent territory or borders. Furthermore, the Holy Terran Nomads do not acknowledge the existence of any borders belonging to other nations and will often trespass on foreign soil to mine systems claimed by foreign powers. As a result, many foreign governments stylise the Holy Terran Nomads as the ‘Galaxy-Plundering Marauders’ and others have come to regard the Holy Terran Nomads as pirates.

The theocratic Terran government is largely decentralised, permitting individual colony fleets (referred to as ‘city-states’) the freedom to make their own laws on all civil matters, so long as they abide by the teachings of the Holy Church of Amen Homin. The democratically elected federal parliament, a unicameral structure called the Senate, regulates national matters such as the national currency and manages foreign relations, withholding the power to declare war on behalf of all states. The Holy Terran Nomads’ capital city is the Hominem Invictus-class interstellar ark, HTN Hominem Invictus, which is also its largest city.

The teachings of the Holy Church of Amen Homin maintains that humankind is supreme and that all other races were created by the Gods to be subservient to mankind. Additionally, the Terrans refuse to recognise the sovereignty and legitimacy of other nations unless they embrace the teachings of the Terran Church. Yet in spite of this, the Terrans proclaim themselves to be nomadic merchants and are generally willing to trade openly with all nations and species, barring those that the Church deems to be heretical. The Holy Terran Nomads will trade all manner of civilian goods and services with little to no restrictions on what can and cannot be bought and sold, however military goods and services may only be sold to allied nations.

The Holy Terran Nomads possess hundreds of interstellar arks. These large civilian vessels are typically accompanied by a mixture of smaller civilian vessels such as civilian liners, mining ships and mobile shipyards, forming a colony fleet. Colony fleets are then escorted by military warships which form defence fleets. It is not uncommon for large city-states to have more than one defence fleet. City-states are expected to raise and maintain their own defence fleets for the purposes of defence.

The standard way of referring to a citizen of the Holy Terran Nomads is as a ‘Terran’ or a ‘Nomad,’ though other demonyms which apply to people from specific city-states exist as well.

Contents
[hr]

  1. History

  2. Geography

  3. Culture

  4. Politics

  5. Legislation

  6. Religion

  7. [ALT] The Holy Terran Nomads of Hominem Invictus - The East Pacific - Tapatalk

  8. Economy

Military
[hr]

The Holy Terran Navy is the military organisation responsible for the defence of the Holy Terran Nomads and the sole branch of the Terran military. It is made up of the various defence fleets of all sixteen Terran city-states and operates almost fifty thousand warships, supported by tens of thousands of support vessels. In the Holy Terran Navy, the role of terrestrial warfare is typically taken on by the Holy Terran Marine Corps, the closest service the Holy Terran Nomads had to an army.

Due to the nomadic, fleet-based lifestyle of the Holt Terran Nomads, a disproportionately large number of citizens are able to contribute to the manning their city-state’s defence systems. Additionally, the crews of most ships reside aboard their vessels on a permanent basis, resulting in a high military participation rate, with over half of the population involved directly or indirectly with the military at any given point in time.

Terran defence fleets vary greatly in size and strength due to the inability to replace destroyed vessels on demand and the variation of the number of production facilities available to each fleet. For this reason, most defence fleets are completely self-sufficient and are thus able to operate independently of their colony fleet. More often than not, a colony fleet will possess multiple defence fleets, allowing it to patrol and scout long distances from the colony fleet’s position.

Structure
[hr]

Holy Terran Marine Corps

The Holy Terran Marine Corps is a branch of the Holy Terran Navy responsible for interstellar and terrestrial operations. It is responsible for conducting shipborne offensive and defensive operations such as boarding and counter-boarding, terrestrial operations such as planetary invasions and maritime policing duties.

Marines are equipped with HTN Mark I Lorica pressurised environment suits constructed out of plastics and carbon allotropes that can operate in all environments and provide effective protection against small arms fire. Additionally, marines also wear the HTN Mark I Legionarius powered exoskeleton to improve the strength and mobility of the infantryman. The standard firearm of the Holy Terran Marine Corps is the HTN Mark I Arcus kinetic battle rifle, a semi-automatic rifle fed with a ten-round en bloc clip system capable of projecting heavy slugs up to Mach 3. The Arcus uses the HTN Mark I Sagitta kinetic slug for ammunition. Marines also carry the HTN Mark I Plumbata grenade.

Distinguished marines are typically transferred into the vanguard platoon of their respective companies. Unlike marines, vanguards are equipped with the HTN Mark I Centurion powered armour which offers even greater protection and performance than the Legionarius, though they carry the same weapons. Vanguards are often regarded as elite infantry and are deployed to spearhead attacks alongside knights, often resulting in higher casualty rates within the vanguard platoons than the rest of the Marine Corps.

Officers of the Holy Terran Marine Corps wear the HTN Mark I Legate power armour which offers greater protection than the Legionarius but similar performance. Instead, the Legate is optimised to carry additional computers and communications devices to facilitate greater battlefield command and coordination ability.

Knights of the Holy Church of Amen Homin

The Knights of the Holy Church of Amen Homin are an elite corps of soldiers who pilot the HTN Mark I Praetorian mech. These mighty war machines stand at three metres tall and are clad in heavy graphene plates that make them all but immune to small arms. The Praetorian mech carries a plasma flamethrower mounted above each wrist to provide pilots with enhanced close quarters fighting capability even when the mech is unarmed. The mech is able to use all standard small arms of the Marine Corps as well as mount additional weapons systems or carry heavy weapons such as autocannons and machineguns.

A knight is a sworn member of the Church, having taken the religious vow of obedience. Knights of the Holy Church are typically divided into chivalric orders and at least one order is present within each Terran colony fleet. Larger colony fleets tend to sport multiple chivalric orders. Mars is the patron god of the knights, collectively, however individual chivalric orders may worship other gods as well (most commonly Minerva and/or Quirinus).

Holy Terran Artillery Corps

The Holy Terran Artillery Corps is the youngest branch of the Holy Terran Navy established to provide dedicated long-range indirect fire support for the Holy Terran Marine Corps on terrestrial operations. The Holy Terran Artillery Corps primarily operates the HTN Mark I Ballista self-propelled gun, an artillery walker mounted on a six-legged platform. The Ballista is often mistakenly referred to as a ‘tank’ due to its huge size, heavy armour and large gun when in fact the traditional role of the tank as an armoured platform for armoured, mobile firepower is taken over by the knight.

Personnel
[hr]

Rank

Code
Abbreviation(s)
Holy Terran Navy
Holy Terran Marine Corps
Holy Terran Artillery Corps

OF-5
SCMD
Supreme Commander

OF-4
ADML
Admiral

OF-3
FADM
Fleet Admiral

OF-2
VADM
Vice Admiral

OF-1
RADM
Rear Admiral

SO-5
CMDE
Commodore

SO-4
LCMD
Lieutenant Commodore

SO-3
CAPT
Captain

SO-2
LCAP
Lieutenant Captain

SO-1
CMDR
Commander

JO-5
LTCM
Lieutenant Commander

JO-4
LT
Lieutenant

JO-3
SLT
Sublieutenant

JO-2
ASLT
Acting Sublieutenant

JO-1
MID
Midshipman
Major
Major

EO-5
CPO/SSGT
Chief Petty Officer
Staff Sergeant
Staff Sergeant

EO-4
PO/SGT
Petty Officer
Sergeant
Sergeant

EO-3
LST/CPL
Leading Starsailor
Corporal
Corporal

EO-2
AST/LCPL
Able Starsailor
Lance Corporal
Lance Corporal

EO-1
ST/PVT/BMDR
Starsailor
Private
Bombardier

Equipment
[hr]

Naval Artillery

The Holy Terran Navy’s naval artillery classification system classifies naval artillery into four distinct types based on how they are mounted onto the ship:

Type
Defining Characteristic
Description
Common Examples in the Holy Terran Navy

Type 0
Fully fixed
Fully fixed guns cannot be elevated or traversed and the turning of the entire vessel is required to facilitate aiming the gun. Fixed gun positions are often found on the bow or broadside of a vessel.
Torpedo tubes
Spinal guns
Broadsides

Type 1
Fixed
Fixed guns are mounted on a static hull emplacement. The emplacement itself cannot be elevated or traversed, however, the gun may move independently of the emplacement, allowing limited traverse and elevation.
Broadsides

Type 2
Coaxial
Coaxial guns are secondary guns mounted beside a primary gun and depend on the host’s ability to elevate a traverse to elevate and traverse the secondary gun.
None in the Holy Terran Navy

Type 3
Casemate
Casemates are armoured hull emplacements. Unlike fixed guns, the emplacement of a casemate gun may also be traversed or elevated relative to the hull.
Broadsides

Type 4
Turret
Turrets are armoured emplacements projecting from the hull. Turrets are typically capable of unlimited to traverse, discounting superstructural impediments.
Point defence guns
Turrets

Terran Jump Drive

The Terran jump drive is an instantaneous, point-to-point faster-than-light device that works by folding spacetime and temporarily merging two points of the fabric so that matter can be transferred between the two points. The modern Terran jump drive is a huge ring-shaped device with a diameter of one kilometre. The jump drive is so large and requires so much energy per use that dedicated jumpships are often required to house them. This makes jumpships an integral part of naval operations as without them the Navy’s ability to travel long distances is destroyed.

Fortitudo-Class Jumpship

The jumpship is the hearth of the Holy Terran Navy and the centrepiece of every fleet. It is heavily armoured and carries limited offensive capability of its own as the majority of onboard power is used to recharge the jump drive. Mainly used to transport fleets from system to system.

3700 metre long jumpship
Super heavy armour
2 fusion power plants
4 thruster banks
10 capacitor banks
3 supply stores
5 ammunition stores
10 HTN Mark I Hasta 304.8 mm naval gun batteries (all Type 0 broadside)
12 HTN Mark I Spatha 152.4 mm naval gun batteries (all Type 0 broadside)
12 HTN Mark I Gladius 76.2 mm anti-aircraft gun batteries (all Type 4, half top, half bottom)
16 HTN Mark I Pugio 25.4 mm anti-aircraft gun batteries (all Type 4, half top, half bottom)
2 HTN Mark I Pilum 533.4 mm torpedo tubes (all Type 0 prow)
4 HTN Mark I Verutum 457.2 mm torpedo tubes (all Type 0 prow)
2 hangers

Domina-Class Battle Carrier

The battle carrier is a battleship strong enough to stand in the line of battle and can dish out severe punishment with its main guns, but also able to perform carrier functions with its large hangers. Mainly used as part of the battle fleet to provide screening functions with its small craft.

3000 metre long battleship
Heavy armour

Audax-Class Assault Carrier

The assault carrier is a dedicated small craft carrier that has exchanged its offensive and defensive capabilities for a huge hanger and small craft service space. Mainly used for planetary invasions.

2500 metre long carrier
Medium armour
3 fusion power plants
12 thruster banks
12 capacitor banks
5 supply stores
2 ammunition stores
2 HTN Mark I Hasta 304.8 mm naval gun batteries (all Type 4, half top, half bottom)
4 HTN Mark I Spatha 152.4 mm naval gun batteries (all Type 4, half top, half bottom)
12 HTN Mark I Gladius 76.2 mm anti-aircraft gun batteries (all Type 4, half top, half bottom)
16 HTN Mark I Pugio 25.4 mm anti-aircraft gun batteries (all Type 4, half top, half bottom)
4 HTN Mark I Pilum 533.4 mm torpedo tubes (all Type 0, prow)
4 HTN Mark I Verutum 457.2 mm torpedo tubes (all Type 0, prow)
3 hangers

Magna-Class Battleship

2500 metre long battleship
Heavy armour
60 HTN Mark I Hasta 304.8 mm naval gun batteries (half Type 3, half Type 4, all Type 3 broadsides, half Type 4 top, half Type 4 bottom)
120 HTN Mark I Spatha 152.4 mm naval gun batteries (half Type 3, half Type 4, all Type 3 broadsides, half Type 4 top, half Type 4 bottom)
480 HTN Mark I Gladius 76.2 mm anti-aircraft gun batteries (half Type 3, half Type 4, all Type 3 broadsides, half Type 4 top, half Type 4 bottom)
240 HTN Mark I Pugio 25.4 mm anti-aircraft gun batteries (all Type 4, half top, half bottom)
360 HTN Mark I Pilum 533.4 mm torpedo tubes (all Type 0, one-third prow, two-thirds broadside)
360 HTN Mark I Verutum 457.2 mm torpedo tubes (all Type 0, one-third prow, two-thirds broadside)

Victoria-Class Battlecruiser

2000 metre long battlecruiser
Medium armour
24 HTN Mark I Hasta 304.8 mm naval gun batteries (all Type 4, half top, half bottom)
48 HTN Mark I Spatha 152.4 mm naval gun batteries (all Type 4, half top, half bottom)
192 HTN Mark I Gladius 76.2 mm anti-aircraft gun batteries (half Type 3, half Type 4, all Type 3 broadsides, half Type 4 top, half Type 4 bottom)
192 HTN Mark I Pugio 25.4 mm anti-aircraft gun batteries (all Type 4, half top, half bottom)
240 HTN Mark I Pilum 533.4 mm torpedo tubes (all Type 0, one-third prow, two-thirds broadside)
240 HTN Mark I Verutum 457.2 mm torpedo tubes (all Type 0, one-third prow, two-thirds broadside)

Domitor-Class Cruiser

1000 metre long cruiser
Medium armour
12 HTN Mark I Hasta 304.8 mm naval gun batteries (all Type 4, half top, half bottom)
24 HTN Mark I Spatha 152.4 mm naval gun batteries (all Type 4, half top, half bottom)
96 HTN Mark I Gladius 76.2 mm anti-aircraft gun batteries (half Type 3, half Type 4, all Type 3 broadsides, half Type 4 top, half Type 4 bottom)
192 HTN Mark I Pugio 25.4 mm anti-aircraft gun batteries (all Type 4, half top, half bottom)
120 HTN Mark I Pilum 533.4 mm torpedo tubes (all Type 0, one-third prow, two-thirds broadside)
120 HTN Mark I Verutum 457.2 mm torpedo tubes (all Type 0, one-third prow, two-thirds broadside)

Virago-Class Destroyer

500 metre long destroyer
Light armour
3 HTN Mark I Hasta 304.8 mm naval gun batteries (all Type 4, all top)
6 HTN Mark I Spatha 152.4 mm naval gun batteries (all Type 4, all top)
12 HTN Mark I Gladius 76.2 mm anti-aircraft gun batteries (all Type 4, all top)
6 HTN Mark I Pugio 25.4 mm anti-aircraft gun batteries (all Type 4, all bottom)
300 HTN Mark I Pilum 533.4 mm torpedo tubes (all Type 0, one-third prow, two-thirds broadside)
300 HTN Mark I Verutum 457.2 mm torpedo tubes (all Type 0, one-third prow, two-thirds broadside)

[spoiler]To add a bit of randomness to fleet engagements, I separate armour into 4 categories. For maximum playability, the difficulty of the roll, per se, can be performed using a coin and a standard six-sided dice. Armour represents the difficulty of penetrating the hull and damaging modules on a Terran ship. Either a random module can be damaged or a specific module can be damaged depending on what is required to make the best story in each situation.

Light Armour

Light armour is the lightest armour of the Holy Terran Navy. Hits to vessels clad in light armour have a 1/2 chance of penetration and damaging important modules. To test light armour, either flip a coin or roll a dice. If the coin flip produces tails or if the dice roll produces 4, 5, or 6, then penetration occurs.

Medium Armour

Medium armour is the standard armour of the Holy Terran Navy. Hits to vessels clad in medium armour have a 1/4 chance of penetration and damaging important modules. To test light armour, flip a coin twice. If the coin flip produces two tails, then penetration occurs.

Heavy Armour

Heavy armour is the battleship armour of the Holy Terran Navy. Hits to vessels clad in heavy armour have a 1/6 chance of penetration and damaging important modules. To test light armour, roll a dice. If the dice roll produces 6, then penetration occurs.

Super Heavy Armour

Super heavy armour is the heaviest armour of the Holy Terran Navy. Hits to vessels clad in medium armour have a 1/8 chance of penetration and damaging important modules. To test light armour, flip a coin three times. If the coin flip produces three tails, then penetration occurs.
[/spoiler]

Across the Stars and Far Away

The Terran National Anthem
[hr]

There’s forty thousand cred’s to come
For those who rise to beat the drum
To 'list and fight the foe today
Across the stars and far away

Across the stars that still remain
Through Solon and Maldurii domain
The Gods command and we obey
Across the stars and far away

When duty summons, I must go
To stand and delay another foe
So our State may fight another day
Across the stars and far away

Across the stars that still remain
Through Solon and Maldurii domain
The Gods command and we obey
Across the stars and far away

Should I fall and rise no more
As many brothers did before
Then ask the solemn tunes to play
Across the stars and far away

Across the stars that still remain
Through Solon and Maldurii domain
The Gods command and we obey
Across the stars and far away

Then fall in brothers behind the drums
With banners blazing like the Sun
To preserve the Truth and save the day
Across the stars and far away

[x4 chorus]

War Chant of Holy Terra

The Terran War Song
[hr]

My Chancellor, witness the burning glory of the flame.
The trembling of the earth as our warriors do proclaim:
The rightous hearth of humanity - the stars of our domain.
Our Truth is marching on!

Fix your bayonets, Crusaders!
Fix your bayonets, Crusaders!
Fix your bayonets, Crusaders!
Our Truth is marching on!

With the blessing of the gods we will reach out wide and far
Bearing the light of Truth as we sail from star to star.
Our heads held high as we troop behind our lords and saviours
Our Might is marching on!

Fix your bayonets, Crusaders!
Fix your bayonets, Crusaders!
Fix your bayonets, Crusaders!
Our Might is marching on!

Traitor, Xeno, Heretic, they’re all the same to us
We’ll smite them from existence with our Truth tenacious.
Our hate for them infused into every bolt and truss.
Our Wrath is marching on!

Fix your bayonets, Crusaders!
Fix your bayonets, Crusaders!
Fix your bayonets, Crusaders!
Our Wrath is marching on!

Knights are striding forward, vanguards 'vancing by the score
They are drowning out blasphemers 'neath their great mechanic roar.
The Truth is our bulwark, it endures forevermore.
Our Victory is marching on!

Fix your bayonets, Crusaders!
Fix your bayonets, Crusaders!
Fix your bayonets, Crusaders!
Our Victory is marching on!