[AU] Urth Adventures Factbook

This is a collection of all the people, groups, nations, international bodies, noteworthy events that are important to Urth Adventures (http://forum.theeastpacific.com/topic/7010784/1/). It is meant to provide necessary context, references for people to use to inform their RP, and good summation of what’s been done on the main thread.

Note:
Each user gets one post to house their material, therefore, please organize your information categorically, and edit your information in the main post. If it becomes too loaded with information, we can have you create another post. Your plotlines, your groups created, your characters etc. are yours to write about. I’ll handle the NPC groups and individuals, and other general topic information.

Also, don’t post heroes or other communication-related material here. That goes in the other OOC thread (http://forum.theeastpacific.com/topic/7008138/1/)/. This is supposed to mimic a national factbook as closely as possible.

If you want a template to use, here you go:


Meta Factbook of [User]

[big]**Characters:**[/big]

[ul]
*]Character 1- History and information (not powergrid)
*]Character 2- if applicable
[/ul]

[big]**Groups and Organizations:**[/big]

[ul]
*]Group 1- History and information
*]Character 2- if applicable etc...
[/ul]

[big]**Nations:**[/big]

[ul]
*]Nation 1- History and information (what makes it different from the canon material)
*]Nation 2- if applicable etc...
[/ul]

[big]**Important items/miscellaneous:**[/big]

[ul]
*]Misc 1- Context and information
*]Misc 2- if applicable etc...
[/ul]

[big]**Noteworthy events in or for RP:**[/big]

[ul]
*]Event 1- Context and summary
*]Event 2- if applicable etc...
[/ul]


Meta Factbook of Furnifold/Role-playing Environment

[spoiler]
Player Characters

[ul]
[li]


Gabriel Cherub
Residing in another dimension that existed outside of time, Demons inhabit a break in this time-space continuum, and on occasion are called onto Urth through a rift between the dimensions, usually to fulfill a purpose. Gabriel Cherub was a member of the Legion of Abaddon, a cadre of Demons charged with destruction. One day, these Demons were destroying a town in ancient Egypt, when Cherub discovered a rift inside of a temple. Suddenly, he was sucked through it, and landed in a remote area in present day Urth. Though confused, he was quick to ascertain that he traveled forward in time, to a place that would annihilate him if they discovered him. He found a hiding place, and as he had brought a pack for the Legion campaign, he had with him armor and coverings to hide his body. He still stuck out, but people would probably think he was a cos-player, versus god knows what. Also included was a staff.

When Cherub was transported through the rift, he believed that he had a calling to do good deeds. So, knowing the Abrahamic tradition and power of semantics, he christened himself Gabriel Cherub and became a heroic presence, saving people from burning buildings instead of destroying them. Cherub is always tempted to revert back to his destructive nature, though, as this heroic thing is a new occurrence for him.

Gabriel can manipulate energy, and channel it through his staff. He can extend the energy to function as a projectile he hits with his staff, he can connect energy with his staff to extend its range, like a whip, or surround the staff to offer more protection, and he can hit his staff against the ground to shoot out tendrils of energy, encasing or bashing opponents from the ground. He can climb walls, jump great distances, is resistant to fire, and is durable enough to survive rubble and explosions. He also speaks many languages. Being a Demon, he possesses enhanced senses, dexterity, and agility. Also being a Demon, he has naturally harder skin than humans, and being exposed around the magic of the rifts, is resistant to some of magic’s effects. Finally, all Demons must constantly train with weapons, so as to defeat enemy forces, which makes Gabriel Cherub quite powerful with the staff.

[li]


Lamia
Lamia was a member of the Legion of Abaddon, a cadre of Demons charged with destruction. She is a primal individual, and much more aggressive than most of the other members of the Legion. This served the Legion’s purposes at times, but other times she would make the mission go awry. The destruction of the Tower of Babylon was all her fault, and she is currently being punished by Abaddon himself for it. Like Gabriel Cherub, she was sucked through a rift onto Urth, and though she and Gabriel were sucked in at the same time, she landed there a few months after Gabriel did. Unlike Gabriel, Lamia did not adopt the same mantra as he, and instead sought to demolish the world, in the belief that this was the reason she was called through the rift, as part of her punishment from Abaddon.

Lamia has similar training as Gabriel Cherub, she can climb up walls, is athletic, and well-trained in weapons. Possessing super strength, and primal-induced longevity, she is capable of lifting heavy objects and destroying most structures. She can use her wings to glide through the air, and they function as strong bashing and shielding apparatuses. Her powers reside in the ability to make her body weigh more than usual, and coupled with her natural durability, allow her attacks to hit with much more force. She can also extend her energy out a little bit in front of her, giving her a little bit of range to her attacks, and stopping some attacks from hitting her.
[/li][/ul]
Non-Player Characters

[ul]
[li]


Jason Blood
Noted leader of the Followers of Om, a cult based in Atlantia that worships magic. He has generally advocated for more tolerance of magic amongst the people of Urth, and does not resort to radical methods to achieve his aim. He woships Om, who he and his followers believe bestows upon being magical properties. The Followers believe there will be an anointed one, who possesses magic used for good, and who will vanquish the embodiment of evil, false profits and magic users who do harm. This caused a split with his favorite disciple, Mark Etrigan, and the True Believers, over the direction of the Followers.

[li]


Elizabeth Braddock
Ambassador of the USS to the central Gondwana region. She is overworked, having to deal with nations that are both unstable and hostile to the USS, and the resurgence of the Maxwell Dillon-led anarchist group The Golden Rogues.

[li]


Carl Creel
The head of Project Deep Black, the clandestine spy agency of the USS. Shrouded in secrecy yet still remaining out in the open, Creel walks with a cane and an assortment of plains-clothed bodyguards at all times. He has the voice of honey, and talks with little pause, but is purely menacing. Under his lead, PDB has been alleged to have engaged in blackmail, torture, meta testing, and other nefarious deeds, all to pursue their own aims. There are rumors within the USS that Creel has evolved the organization to something that has surpassed the mission parameters given to it by the USS.

[li]


Maxwell Dillon
The leader of the anarchist group, The Golden Rogues, Maxwell Dillon is an enigma to pin down, and the USS is not sure what he actually looks like. Dillon, whenever making an appearance in media, always wears a mask of some sort, representing the anonymity of the organization.

[li]

http://statici.behindthevoiceactors.com/behindthevoiceactors/_img/chars/etrigan-jason-blood-justice-league-dark-3.21.jpg

Mark Etrigan
The radical leader of the True Believers, a fringe cult that splintered from the Followers of Om. Etrigan is an easily-swayed individual, but once he latches onto a belief, he commits to it fully. Recently he has followed the meta Scorpionok, as he believes Scorpionok is the embodiment of pure magic. Exposure to the arcane and the occult in his pursuit of Scorpionok has left him resembling more demon than man.

[li]

https://cdn-a.william-reed.com/var/wrbm_gb_food_pharma/storage/images/7/2/9/4/1944927-1-eng-GB/Hoax!-Oprah-is-not-about-to-invest-in-Avon_wrbm_large.png

Barabara Gordon
The current president of the United Sovereign States (USS). Gordon is in charge of the largest international organization on Urth, that is involved in every facet of life on Urth in some way or another. In a break from previous presidents, Gordon has been more accepting of metas, permitting them to live in the city where the USS has its central government, Metropolis, so long as they register themselves and their powers with the USS. She also has been rumored to work with metas in her cabinet, and also regularly employs metas when the USS wants to get involved in a location without sending USS forces.

[li]

Carter Hall
The richest woman on Urth, Hall made her fortune through many different industries. Now an older widow, she lives a life of luxury and opulence, but also donates heavily to causes or people she believes in. She was one of the first voices to speak out about incorporating metas into normal life, and she continues to do so.

[li]

https://vignette.wikia.nocookie.net/theflash/images/6/60/James_Jesse_Mark_Hamill.jpg/revision/latest?cb=20150324050834

Dr. Daniel Ketch
A mad-scientist of sort, Ketch was a doctor of zoology, but was stripped of his license and his degree when he lost his moral scruples. His current research interest is the chemistry of the human brain, and how to gift humans with benefits seen by animals. Since no upstanding lab will work with him due to his desire to acheive his goals no matter the cost or toll and suffering, Ketch has been recently employed by The Golden Rogues in Gondwana, working on something to help the group to achieve its aims.

[li]


Laura Kinney
The CEO of the global press firm, the Daily Press, Kinney is the youngest CEO in its history. It has evolved from traditional news to have more of an online presence. It owns a social media application that lets users record and broadcast live events that are going on. In conjunction with these events, the Daily Press has a large group of employees ready to go out and be the first on the scene, using social media to its advantage.

[li]


Django Maximoff
The head of Maximoff Security, which is a large and well-funded mercenary group, Maximoff is a tough-as-nails individual, originally an underling to General Hank Pym of the USS. He left the USS forces to form his own mercenary group, and has achieved huge success with it. His falling out was over the use of metas in the forces, and he has permanent meta employees under his payroll.

[li]


Diana Prince
The CEO of the science firm Metrotech, which produces the most cutting edge technology on Urth. Its headquarters are in Metropolis, but most of the technology is produced on Aurora. Prince fears metas, and built her company to be the face of the meta-countermeasures movement on Urth. Metrotech engages in technology that is meant to augment traditional human limits by giving them scientific apparatus. Prince has no love for metas, and faces inquiries by the USS over her company’s practices.

[li]


General Hank Pym
A decorated war hero, General Hank Pym is the supreme commander of the USS Forces. He has an aversion to metas, and has banned metas from being employed by the USS Forces. Pym and Barbara Gordon butt heads over this all the time, and while Pym has great respect for the ideals of the USS, he does not have any respect for the politicians of the USS, especially the current president.

[li]


Yautja
Not much is known about this man, if he is even a man. Yautja is the most infamous meta bounty hunter and assassin. Only a select few individuals know how to even contact him. Once a contract is established, Yautja sees it through, sometimes overriding any cancellation or amendments to the contract. People who survive encounter with him believe he has special abilities, but no one has been able to pin down what makes him so successful. He has with him a large sword and sometimes a shield, as well as a pack full of an assortment of special items. With him are two animals of unknown origin, so people fearfully call them his “hellhounds.”
[/li][/ul]
[/spoiler]

[spoiler]

[ul]
[li]The Daily Press
A global press firm based in Metropolis, but with field offices in every continent on Urth, this is the go-to for international affairs. Due to a deal with the USS and its member states, a public access channel is provided for broadcast in each nation free of charge to viewers, making it the most watched channel on Urth. While originally traditional journalism, The Daily Press has stayed on top of the current trends in technology, moving from print to radio to television to online. Instead of targeting subscribers, The Daily Press targets businesses and governments for its revenue stream. As a truly international news presence, it is regarded as the most unbiased and trustworthy news source. Under its current CEO, Laura Kinney, it has developed a social media application that crowd-sources the news, allowing users to record and broadcast live events. This has caused controversy for The Daily Press, as sometimes it has allowed sensitive material to be broadcast on the app. In addition, people have taken live videos of superhero and villain fights, exposing first responders and police forces’ locations and movements to whomever may be tuning in. The Daily Press has faced criticism from the USS for giving metas a leg up on the actions of the forces when they may be conducting operations on these metas, but Kinney and The Daily Press have pushed back on this criticism. Recently the USS has begun to threaten pulling The Daily Press Channel from its member nations, limiting the range the news organization has around Urth.
[li]Followers of Om
A cult based in Atlantia, this group worships magic. The current leader is Jason Blood, who has advocated for more tolerance of magic amongst the people of Urth. A highly secretive cult, most can only speculate as to the nature of the group’s abilities, but most experts and witnesses agree that the Followers do have magical abilities. Whether it is because they possess magical artifacts, or have discovered how to channel the naturally occurring magic in Atlantia is anyone’s guess. The Followers worship Om, who they believe bestows upon beings magical properties. The Followers believe there will be an anointed one, who possesses magic used for good, and who will vanquish the embodiment of evil, false prophets, and magic users who do harm. This caused a split with a more radical sect, the True Believers, over the direction of the Followers and who is this anointed one.
[li]The Golden Rogues
TGR is a large anarchist organization that is based largely in Gondwana. The supposed leader is Maxwell Dillon. The Golden Rogues are labeled as a terrorist organization by the USS, for engaging in destruction of government property, terrorizing and kidnapping people for extortion, and for attacks on government officials and civilians. The Golden Rogues have defied every attempt by the USS to eradicate the organization, as they possess cells of operations in Gondwana, yet are still centrally led and funded through Dillon. It is still unclear as to how the organization is getting funds, and the USS is attempting to investigate this. The Golden Rogues have been known to employ metas alongside their own forces, and also have recently been increasing activity in zoological-related locations, from kidnapping scientists to stealing animals. It is believed that the disgraced scientist Daniel Ketch is currently working for The Golden Rogues.
[li]The Legion of Abaddon
A group of demons that exist outside the normal confines of space and time, they possess the ability to transcend space and time, and enter anywhere, anytime. This group’s leader, Abaddon, is a demon that has made it his mission to destroy important structures throughout history. Targeting Urth historical structures, this group of demons, and its leader, go back to destroy the objects, adding to Abaddon’s collection, and observes the temporal fallout of their actions. The demons that serve Abaddon do not question his motives or his reasons, and are devoted to their leader. The demons are few in number, but an individual demon has the strength of many men, have naturally hard skin, can move and leap great distances. Because they usually go back in time, they do not possess modern Urth weapons, and instead fight with primitive clubs, staffs, shields, and swords. Currently Abaddon and his inner circle are the only ones able to create rifts from the demon plane onto Urth, and vice versa. The superhero Gabriel Cherub and his sibling Lamia are Legion demons stuck on Urth.
[li]Maximoff Security
This is the largest and most well-funded mercenary group on Urth. It is currently lead by Django Maximoff, who previously was a commander under General Hank Pym of the USS forces. Unlike the USS, Maximoff Security employs metas in their ranks, and has been known to take any metas and drill them until they become more dangerous. A disciple of Pym’s discipline, Maximoff Security handles the most dangerous contracts for governments, businesses, and individuals, and casualties are to be expected when they are involved. The average unit of service for an operator in the group is three years, before injuries force the operator to leave, the operator is killed, or the operator has been involved in too many operations to have the edge to continue. However, the pay is fantastic, and there are always willing applicants to replace the injured, dead, or retired operators.
[li]Metrotech
Metrotech is the premier science and technology firm on Urth. Most of their technology is produced on Aurora, while the headquarters is in Metropolis. The current CEO is Diana Prince, a woman who has an intense hatred of metas. Metrotech made its name on meta-countermeasures, augmenting human limits with scientific advances. The company has many buyers of its goods, but the largest buyer is the USS and its forces. Metrotech’s current projects involve elemental defenses and control, with special exoskeletons and canisters that allow the user to channel the elements of Urth. The projects have not been successful, and Metrotech has allegedly begun testing metas with elemental control to gain access to their powers. It has faced investigations by the USS over the treatment of its subjects.
[li]Project Deep Black (PDB)
The clandestine organization of the USS, currently lead by Carl Creel. The organization was initially started when the relationship between the USS and metas on Urth was much worse. Now that the relationship has begun to warm, many in the USS believe that PDB exists as an artifact of a bygone era. However, to PDB, it has evolved to and organization that has surpassed the mission parameters and restrictions by the USS. No one is really sure if PDB acts on the USS’s orders, or its own, but it has been involved in many controversial events recently, from meta kidnapping and tortue, to assassination of both metas and humans, to employing unscrupulous individuals who operate without regard for loss of life. No one in the USS has publicly come out against PDB, leading many to question who really has the power in the USS.
[li]True Believers
A cult of radical magic-users that split off from the Followers of Om, this cult’s leader is the human-demon morph Mark Etrigan. The True Believers worship the being Scorpionok, who they believe is the embodiment of pure magic. They will ascend to a higher plane of existence if Scorpionok accomplishes his mission, which involves gaining control of the otherworldly crystals that have been scattered across Urth. The True Believers have become exposed to the arcane and the occult magics, and many have become morphed to resemble demonic entities.
[li]United Sovereign States (USS)
This is the largest international organization on Urth. It is composed of most of the nations on Urth, and has limited sovereignty into each of them. The USS operates as a large international government, with a legislature, executive office, and judicial court. It is located in the city of Metropolis, but has embassies in every member nation and on every continent. The current head is Barbara Gordon. The USS had been first established to be the unifying force that would oppose metas if they got too powerful. In the past, the USS would treat metas as second-class citizens, confining them to certain areas on Urth, allowing nations to discriminate against them, and jailing and taking possessions from them. Barbara Gordon broke from the past leaders and attempted a detente with the metas. She stacked her executive office with some like-minded people, and they were able to enact anti-meta discrimination polcies and ended the unnecessary jailing and possession policies. Her crowning achievement was to make the city of Metropolis a safe-haven for metas, and the move has paid dividends, making Metropolis the most advanced and economically strong city on Urth. Still, there still are hard-liners, like General Hank Pym, who object to how much leeway metas have received, so Gordon has to go through back channels to engage with metas. Metas are not permitted to work for or serve in the USS government, yet it is a well-established belief that this rule is not enforced, and many departments in the USS are staffed by metas.
[/li][/ul][/spoiler]

[spoiler]

[ul]
[li]Metropolis
Located north of Free Pacific States (Lyon on the canon Urth Map), this is the most economically wealthy and largest city on Urth. It is also the location where meta superheroes are able to reside in, thanks to legislation enacted during the term of USS President Barbara Gordon. While it suffers from villainous attacks every so often, it is one of the safest cities on Urth, due to the large number of superheroes present as well as the might of the USS forces residing there.
[li]The Stronghold
This is a small cluster of islands that are located to the east of Furnifold and Pax Draconica (Dragon’s Hole on the canon Urth Map). It is currently owned by a shell corporation, and the exact owners of the island chains are obfuscated by layers of paperwork. It does not belong to any nation, and nations have not made claims on these islands before. Every time the USS attempts to investigate them, something goes wrong with the investigation. While not proven, rumors abound that these islands are the locations where meta-villains can feel welcome to plot dastardly deeds. In fact, they are correct, for the largest island houses an underground and undersea lair called The Stronghold. No villain currently leads The Stronghold, but it is a place for villains to unwind, place bounties, spar with each other, hire henchmen, and come up with ways to take over the world. However, the lack of leadership and the loose structure of The Stronghold makes it a very chaotic place, almost antithetical to the USS-run Metropolis. Needless to say, if these villains actually were to organize and plot an evil plan together, it would be very bad for the Urth.
[/li][/ul][/spoiler]

[spoiler]

[ul]
[li]Misc 1- Context and information
[li]Misc 2- if applicable etc…
[/li][/ul][/spoiler]

[spoiler]

[ul]
[li]Opening of Metropolis to Metas
Metas were not allowed in Metropolis until the year 2006, very early on in Barbara Gordon’s USS reign. She used almost all of her political capital to get that legislation enacted, but metas were free to reside in Metropolis. Since then, the city has grown in population, economy, and safety, to an extent. Every so often, a meta-villain launches an evil plan to destroy some or all of Metropolis, but having all the superheroes residing there means that they have always taken down the evil villains. If a villain wants to destroy Metropolis, they have to contend with Urth’s mightiest heroes as well as the international organization of the USS and its power.
[li]Event 2- if applicable etc…
[/li][/ul][/spoiler]

Meta Factbook of Fortuna

Characters:

[spoiler]

  • Age: 23

  • Gender: Female

  • Species: Human

  • Country of Origin: Fortuna

  • Personality: Psychotic, unstable, quiet most of the time unless aggravated

  • Alignment: Chaotic Evil

  • Description: Celaeno is a energy-based meta with origins from the Second Fortunan Empire, with all of her abilities require her to use energy in one form or another. There are two main abilities of Celaeno, both of which were given to her for stealth and assassination missions: invisibility and energy absorption. Her invisibility is exactly as it sounds, it allows her and anything touching her to go invisible, allowing her to move around unseen. Her energy absorption is a bit more complicated, but the most lethal ability that she has. Upon touching anything that contains energy, including from people and energy-based attacks, she is able to absorb its energy and use it to her own will. Her greatest defense is her invisibility which she mainly uses when hunting humans for energy. If her invisibility becomes useless, she turns to using her force field which creates a bubble of energy around her to protect herself. For offense she is capable of firing energy beams and blasts at her opponent. Her main goal in a fight is to incapacitate or kill her opponent by getting close enough to use her energy absorption, or she will flee using any means necessary if she feels she has no chance of winning the fight. For quick movement, she is able to levitate, but this requires a lot of energy so she will only use it as a last resort. Due to the testing she went through during the Pleiade Project, Celaeno went insane and requires energy for her to think more clearly. However, she is quick to temper at times and will go full out in a fight without paying much attention to the amount of energy she has left.

  • History: Celaeno was the outcome of a secretive project by the Science and Engineering Department of Fortuna known as the Pleiade Project. Celaeno and her six other sisters were taken at a young age and given names relating to the Pleiades star cluster, all of which were to be experimented upon in an effort to turn them into energy-based weapons. During the process, four of the sisters died, leaving only Celaeno and two of her siblings. However, the other two were unable to live as their bodies could not handle survive after a long period of time, leaving Celaeno as the sole survivor. For the next few years, she went under further testing and experimenting to increase her power further which in the end drove her insane. Once she reached her breaking point, she escaped from her captors and fled across the Pacific Ocean to Gondwana. There she wanders the continent alone, feeding off the energy of the residents of small villages she wanders onto, slowly building back her strength but leaving a trail of bodies behind her. She remained a figure in the shadows until she met her first meta. . . [/spoiler]

Groups and Organizations:

[spoiler]

  • Description: The FSED Meta Research Branch is the government of Fortuna’s research division focused on the study and experiment of metas. That’s basically it. . .
    [/spoiler]

Ignore this.[edit_reason]Totally forgot I reserved this[/edit_reason]

Meta Factbook of Rico

Characters:

Hellraisers Characters
[spoiler]

[ul]
[li]Telrusi- Telarusi grew up as a poor villager in his early years, surviving the war and gaining a new chance once Yor Economy improved he decided to work for the government. One evening while on his way home he was approached by a mystical creature from the underworld, he offer to give him unimaginable powers if he would give his soul away. Once he realized what he had done it was to late and he gained the abilities of what he called now by some Hephaestus but he prefers Telarusi. Telarusi is the sworn Guardian Of Death Crystal.

[li]Aperture - Aperture is the Princess of Planet Simoria, and apart of the forces that protect the crystal of Portal And Realms. On Urth she is 210 years old due to the time distortion, but elsewhere she is well over 2,000 years of age. Her Sworn enemy is Subject 145 for killing her mother, she has become fond of Eidolon and is her sister is Sitoria Guardian Of light. She is also a founding member of the Hellraisers.

[li] Iron Fist - Originally named Alfred Bonsivitch, he was a well known military commando for the Stratarin Armed Forces and had signed up for a test program to create a Superhuman. During the injection the men placed him inside a metal suit and attached it to his skin. He officially left the armed forces and instead protects the interest of Gondwana, he can usually be found near a bar drinking.

[li] Fannel(Dead) -

[li] Bezerk(Dead) -

[li] Velgez(Dead) -

[li] Tessnei(Dead)-

[li] Scorpionok - Born on planet Bordina Scorpionok grew up a peaceful life, until his planet was destroyed by the very beings that swore to protect the universe. He quickly grew into a evil monster conquering and destroying planets in search of the Crystals, his ultimate goal is to bring perfection to the universe. He has two stepdaughters Aperture being his favorite and Sitoria his other step child both of whom he took before killing half of their planet.

[li] Sitoria - Sitoria is the older sister of Aperture & step daughter of Scorpionok and arrived to Urth 2,000 years ago, she took over rule of the crystal of Life at the request of her mother. She will neither agree or disagree that she loves her sister more then she hates her, but would not allow Aperture to be harmed in her sight. She would rather sit aside and watch the Urthlings kill each other before stepping in to help, she claims neither evil or good just what fits her at the moment.[/li][/ul][/spoiler]

Agents Of Urth Charachters
[spoiler]

[ul]
[li] Agent Black - Born in the former Communist Kuthernburg, Andrew Nickerson was an idealist who fought against the communist regime as a freedom fighter. Andrew brother Duelaho fought for the communist, and when the two met in battle Andrew as forced to kill his brother. Later, after an encounter with an assassin called Dr. Nebul, Andrew was recovering in a Nacatan hospital where he fell in love with nurse Lisa beddne. The two married, and she soon fell pregnant, but he later learned that she was a double agent and was forced to kill her after she attacked him. Guilt and pain drove him further into his mercenary work, and he eventually accepted an offer to join the Nassad Mutant Agents Program. Andrew joined the Program covert operations unit Agents Of Urth, changed his name to Franklin East, and took the codename Black.

Powers: Energy Absorption 2.5

Energy Beams -.5

Energy Blasts -.5

Longevity 1.0

Power Suit 5

Super Strength -.5

Total:10

[li] Agent Ebo - Working with Agent Jessica Cole, Philip fought crime in the sleazier areas of Pollok, having separated themselves from the Team B foundation and joining Agent Of Urth . As Agent Ebo he would “cure” the streets of drug traders after Jessica would go undercover to lure them out. He became increasingly unstable mentally, reverting back to his “Silencer” personality and was overtly/near lethally protective of Jessica.

Powers: Accelerated Healing 5

Camouflage -.5

Danger Sense -.5

Durability -.5

Power Suit 5

Elasticity -.5

Symbiote Costume -.5

Wallcrawling -.5

Web Creation 2.5

Super Strength -.5

Stamina -.5

Reflexes -.5

Enhanced Senses -.5

Total:13

[li] Agent Jessica Coles - Agent Jessica once defined herself by the men in her life: She was the daughter of a powerful Kuthern diplomat and the girlfriend of York law student Telrusi. Her father’s assassination, however, left her emotionally shattered, and she withdrew from the world. Her choice led her to Nacata, where she joined the mutant program and became leader of Agents Of Urth .

Powers: Agility -.5

Danger Sense 2.5

Hypnokinesis -.5

Intelligence -.5

Marksmanship -.5

Peak Human Condition 3

Stealth 1

Telepathy 5

Telepathy Resistance -.5

Electrokinesis -.5

Total:14.5

[li] Green Surfer (Can’t Be Used In Main Hero RP)

https://s7.postimg.cc/48vfiwzrb/0570_B183-88_A1-4_B02-85_CF-04_AC32791365.jpg

Powers: Accelerated Healing 5

Astral Projection 1.5

Energy Blasts -.5

Flight -.5

Illusions -.5

Mind Blast 1.5

Psionic Powers -.5

Telekinesis 1

Telepathy 5

Teleportation 12.5

Total: 28.5

[li] Deimos

https://s7.postimg.cc/bdhu5bm07/3061_E7_E9-_E2_DF-4944-9_A36-10_B0_FFDC1595.jpg

Deimos is a shapeshifter, an entity who embodies the nightmares and terrors that lurk in the human mind. He has persistently attempted to exploit and manifest there deepest, darkest nightmares and dreads, to mixed results.

[/li][/ul][/spoiler]

Groups and Organizations:

[ul]
[li]Hellraisers - TBD
[li]Members - Kai, Telarusi, Eidolon, Aperture, (Sitoria in the future), (Iron Fist in the future)

[li] Agents Of Urth - Agent Black, Agent Ebo, Agent Jessica

[li] The Protectors - Coming April 2018

[li] Galactical Army - Coming June 2018
[/li][/ul]

Important items/miscellaneous:
[spoiler] b

[ul]
[li]Crystal Of Life- is located in center of Urth. Crystal of life gives the user the powers to heal, and resurrect another life form. Can only be used by someone with a pure heart, mind and body. It is protected by Sitoria.

[li]Crystal Of Portal & Realms- Aperture is the Guardian Of The Portals. The Crystal Portal gives the user the power to travel through a portal to other planets, stars or even just a few feet away. In order to travel through planets you must possess the worthiness to travel, something many don’t have which restricts there travel to there host planet only. The Portal Crystal is currently in the hands of Subject 145.

[li] Crystal Of Death- located in the Arctic (Telarusi is the Guardian Of Death) The Crystal Of Death is granted by the Old gods to the new guardians of death, the crystal possesses a very dark power. Upon use the user will immediately subcome to the Old gods who will give him the power of a demon, the powers only work when the chain is around the host. It is guarded closely by Vulpines who live in the arctic. The Death crystal is currently in the hands of Scorpionok.

[li] Crystal Of Time - control of this ability gives user the ability to Travel through dimensions, to banish and the ability to rewind or fast forward time itself. Currently in control by Tessnei.

[li] Crystal Of Strength- Gives the user abnormal amounts of strength to lift anything including stars.(Furnifold owns writing for Crystal of Strength currently)

[li] Crystal Of Magic -The Crystal Of magic is a mysterious crystal, it can grant any wish asked and can perform a series of other magic tricks such as giving temporary invulnerability, Immune to mental attacks, extra strength and energy and everything in between. Can only be used once every 10 hours as the magic is extremely strong.

[li] Ultimate Crystal - Ultimate crystal that only select few can properly touch comes from the center of the Universe. Needed to control the other 6 crystals at he same time.

If you collect all 7 you can use them to release Old gods, Demons from the under world and dark spells.
[/li][/ul][/spoiler]

Noteworthy events in or for RP:

[ul]
[li]Arc 1: Doomsday Urth - Started
[li]Attack Of The Robots- TBD

[li] Agents Of Urth Mini Arc - March 2018

[/li][/ul]

Meta Factbook of Pagistar

Characters:

[spoiler]Age: 27

Species: Human

Nationality: Axdelian

Classification: Neutral

Alignment: tba

Weapons of choice: Advanced firearms, javelins of silica, carbon, or other hard material

Description: Thomas Croft is an advanced telekinetic meta capable of manipulating matter on the atomic scale. His primary abilities comprise being able to alter the structure of any material; changing an objects shape, elemental composition and physical structure, as well as being able to ‘combust’ objects, destroying them. As a consequence of his primary abilities, Thomas also wields powerful telekinesis, allowing him to fly, as well as being able to manipulate electrons to induce electrical currents. By altering the nuclei of atoms he may also create weak jets of ionising radiation. Whilst Thomas’ abilities are incredibly powerful, they require large quantities of precisely directed energy that his body just cannot provide naturally. Thus, in order to use his powers effectively, he must absorb the energy of unstable or chemically potent substances, e.g. plant matter, refined fuels, and radioactive material. Absorption or ‘dissipation’ causes the substance to become inert in one way or another. Plants will wither and blacken, fuels may be rendered down to carbon gas or dust, and radioactive materials will run down their decay chain at a significantly accelerated rate. Despite this, Thomas is physiologically and genealogically human, though he has slightly abnormal brain structure identical to his fraternal twin brother and all other descendants of the project Azrael experiments.

History: Born in 1990 in southern Axdel, Thomas and his brother Maxxus were the fraternal twin sons of a powerful reality warping meta who gained her abilities from the project Azrael experiments. When he was seven, their mother disappeared, presumably dead due to the harsh physical alterations to her body and immense powers. Soon after, Thomas began displaying his own set of abilities, changing the colour of his toys, making new ones, etc. This gained the attention of the newly formed Meta Research Division of Axdel, which was tracking down the escaped members of project Azrael and their offspring, which was causing a minor epidemic of superhuman children in the nation. With his brother, they were gladly taken from their father by the division, where they were raised with the goal of researching meta-based technologies. When the full extent of Thomas’ abilities revealed themselves after puberty, they became especially interested in the applications of his extensive power. Thus they began the decades long study of the mechanism of his powers, which is still ongoing and has yielded many significant advances in physical chemistry and the manufacture of new materials.[/spoiler]
[spoiler]Age: 27

Species: Human

Nationality: Axdelian

Classification: Hero

Alignment: tba

Weapon of choice: Firearms and psionic abilities

Description: Maxxus croft is a powerful telepathic meta, with extensive psionic abilities that allow him to influence the cognition of those around him. He is also precognizant, being able to predict future events with varying degrees of accuracy, though is especially aware of imminent dangers and threats posed toward him. Using the ability of hypnokinesis, Maxxus can reduce those not resistant to mind-altering phenomena into a suggestive trance, making them obedient to his commands. In a more extreme case, he may directly possess someone, temporarily suppressing their consciousness and transplanting his own on top, giving him control over their bodies at the expense of putting his own in a coma-like state.

History:[/spoiler]

Groups and Organizations:

  • Meta Research Division of Axdel - Founded immediately after the formation of Axdel from the foundation of its Norogradian equivalent, its goals are remarkably similar. It researches meta abilities and the mechanisms behind their abilities for advanced technologies, as well allowing the armed forces to train them as special reconnaissance operatives for covert high-risk operations.

Nations:

  • Norograd - Dates for non-AU events are identical, however the nation took part in the rush to research meta abilities, successfully creating 30 powerful metas during project Azrael, the 13 of which that didn’t escape allowing for the development of many advanced materials and technologies, as well as using them in subversive global operations. The abrubt uncovering of project Azrael and its sub-projects would be a major contributing factor to the fall of Kiet Narvga and the Norogradian government, rather than the population control measures.

Important items/miscellaneous:

  • ‘Thaumaturgic Artefact’ - An item used in project Azrael to imbue individuals with powerful abilities. Sourced from an archaeological site in Arcturia known to be inhabited by societies that make use of occult magic. Described as a stone disc onto which an impossibly complex pattern is carved akin to a fractal. Dated to be approximately 1500 years old. Current whereabouts unknown. https://i.imgur.com/ZAcZWFy.jpg

Noteworthy events in or for RP:

  • wip

(Currently being revised)[edit_reason]Removed Greater Ardsland[/edit_reason]

Meta Factbook of Free Syllvin

Characters:

[spoiler]


“Vanilla” started his career as a meta-human in the Syllvan E.X.A.R.C.H. project, being groomed and tested since his conscription in order to be able to marry his energy-based abilities to a powerful suit of mechanical armor. As a young man, “Vanilla” often had trouble controlling the projections he conjured, and so his armor was designed to help shape and direct the energy. The soldier did not get along with most of the other subjects in the project; due to his strong moral values and unwilling participation, he was ostracized along with two other meta-humans like himself.

During a deployment of the unit against a rebellion in Syllvania, “Vanilla” and his two associates refused to kill civilians who were blocking a roadway, so they were set upon by the other meta-humans. Only he managed to make it out alive. Deserting from the military but still unable to control his abilities, “Vanilla” kept several pieces of his armor to help him learn. He manifests energy shields over his body to compensate for lost protection.

“Vanilla’s” powers rely on positive emotions. The more optimistic people are around him, the more powerful he becomes. He operates as a soldier of justice, defending those oppressed, in poverty, and abused because his ability to protect them is strongest when he works directly against their opponents. He wears a sound system on his belt that plays musical tracks to help psych him up and embolden other heroes he is fighting with. [/spoiler]

Groups and Organizations:

[ul]
[li]Radio Zero - An underground organization dedicated to helping meta-humans escape from experimentation and exploitation while simultaneously honing their abilities. Radio Zero got its name from their methods of communication; piggybacking off of radio waves to deliver messages, their actions are extremely difficult to track. Vanilla Twilight is affiliated with their Gondwanan branch.

[li]E.X.A.R.C.H. / Exarch - Free Syllvin’s militarized meta-human program. Developed as a shock force to be used against the Feline Defensive League, specifically the Daccic Supreme State on their western border. All members of Exarch are issued a suit of powered armor specifically tailored to focus and enhance their abilities on the battlefield, becoming something akin to walking tanks.

[li]External Suppression Force - Free Syllvin’s primary military arm, the ESF is tasked with maintaining strict order within the nation’s sphere of influence in eastern Gondwana. Known derisivley as ‘Yellowjackets’ for their yellow-and-black armor, ESF soldiers can be found wherever Free Syllvin has a vested interest in the economic or military development of a peripheral state.
[/li][/ul]

Nations:

[ul]
[li]Confederate Islands of Free Syllvin - Free Syllvin is a social-welfarist military meritocracy on the eastern coast of Gondwana. They have a very high percentrage of meta-humans in their populace, which is theorized to be a genetic marker, but it is unknown the exact cause. This, combined with the near constant warfare they have been embroiled in, has encourage some of the most esoteric and rapid technological advancements anywhere in the world. Most are used for military purposes, however. As a result of the precarious situation regarding their longtime feud with the felines of Gondwana, almost every facet of foreign policy and industry in Free Syllvin has been geared towards military power. Cities, while glittering and artistically designed, disguise missile batteries and siege fortifications beneath parks and roadways. Most citizen rights are acquired through military service. The surrounding nations they are not at war with are inevitably turned into puppet states under the threat of Syllvan shark-tanks, their wealth and resources absorbed to fuel the relentless construction of war machines and defensive emplacements. Free Syllvin is the producer of some of the most deadly - and expensive - weaponry anywhere in the world, and they are ruthlessly unscrupulous with who they sell to. There is a saying that for every one rifle that goes to the ESF, five more go to organized crime.

[li]Daccic Supreme State - A savanna nation located in eastern Central Gondwana, the Daccic people have been at war with Free Syllvin for centuries over a land dispute, first as scattered tribes, then as a feline-dominated series of military allied city-states, then a singular nation, and after the purges of humans from their populace during the Great Executions, as a member of the Feline Defensive League. While not as advanced or wealthy as their foe, the Daccic Supreme State is led by the Golden Circle - fanatics who are willing to tear down the entirety of the human establishment on the continent to reclaim their holy land. Daccic shock troops are prized for their skills in close quarters combat and their utter lack of self-preservation, sacrificing entire platoons to cripple the enemy regardless of whether it will mean victory or not.
[/li][/ul]

Important items/miscellaneous:

[ul]
[/li][/ul][spoiler]


A custom-fitted suit of mechanically-enhanced armor, the suits issued to Exarchs blur the line between science and magic. By directly interfacing with a candidates nervous system, Syllvan engineers are able to identify how their met-human abilities are laid out in their biology and can tune the pscyho-capacitors throughout an armor’s frame to accept only that candidates particular brand of ability. The recycle systems and dynamic charging transistors can then store and amplify energy by releasing it at the same time as the Exarch uses their abilities. Each suit can only be used by the person it is designed for, and has several failsafes to prevent its theft. [/spoiler]

[spoiler]


The primary battle tank of the Syllvan armed forces, the AV-88 is commonly known as the ‘shark-tank’ for its sleek profile, lone hunter tactics, and high speed. Armed with a 10-inch rifled main gun, the AV-88 can out-shoot almost any armored vehicle in its class, and provided its psycho-fusion fuel cells are at full charge, it can travel at up to speeds of up to 100 km/h. It does not have a turret, however, with the limited-traverse main gun and firing systems being located on top of the hull.[/spoiler]

[spoiler]


A turbofan aircraft that has replaced the role of attack helicopter within Free Syllvin’s military. Hover-hawks are often used as a patrol vehicle in both combat areas and occupied territory. Armed with a chin-mounted rotary cannon and two missile pods, the pilots and gunners of this vehicle have reputations for daring stunts and bravado. The maneuverability of the two turbofans is often used to throw off anti-air guns and missiles, allowing the hover-hawk to strike a killing blow. [/spoiler]

[spoiler]


One of the greatest Syllvan breakthroughs in meta-human related science, pscyho-fusion takes raw energy created as a byproduct of meta-human activity and turns it into electrical energy. Some say is siphons magic, others purport that it siphons energy from an alternate dimension in accordance to some meta-human theories. Only those who invented it know how it works, and as of yet, the Future Solutions Institute has yet to divulge their secrets. Psycho-fusion fuel cells are a centerpiece of Syllvan life, powering everything from phones to railways to weaponry. Only qualified technicians are able to recharge a spent fuel cell, and it is generally cheaper to simply purchase another or have your house or office hooked up to the central power grid. While it is rumored that fuel cells are filled with energy siphoned from tortured meta-humans, many people attribute the military’s need for such people as evidence to the contrary. [/spoiler]

Polynesia
Poronēhia
[spoiler]Anthem:Manaaki o u Atua (Blessings of the Creator)
Motto: Poronēhia, ake ake (Polynesia forever)
Capital: Tokapa
Largest city: Kokoru
Population: 25 million
Density: 50/km²
Languages: Oan is the lingua franca (Reōa), Tongan (Reo Tonga), Samoan (Reo Hamoa), Tahitian (Reo Tahiti), Hawaiian (Reo Hawaii) and others
Religions: Polynesian Abrahamism (known also as Mauism)
Ethnic groups: Oan (Iwi Oa), Samoans (Iwi Hamoa), Tongans (Iwi Tonga), Hawaiians (Iwi Hawaii), Tahitians (Iwi Tahiti) and others
Demonym: Polynesian
Area: 500,000km² (land), 30 million km² (sea)
Longest river: Roimatāpapa River (50km)
Tallest mountain: Rangitūrangawaewae Mountain (2,000m)
Largest lake: Tāpukohinemoana Lake (100km²)
Biggest Island: Ītaniao Island (10,000km²)
Currency: tāra (7 tāra = 1 kirib)
GDP: 500 billion kiribs (3,5 trillion tāra)
GDP per capita: 25,000 kiribs (375,000 tāra)
Economic sectors: Primary (10%), Secondary (30%) and Tertiary (60%)
Economic system: Market socialism
Political system: Confederation, constitutional monarchy
Head of State: Rangitanga-ta-i-Moana Mikaere
Calendar: Polynesian Calendar (Current year: 1,500 P.M.E.)
Measuring system: Whanui System
Internet TLD: .pol[/spoiler]
Politics[hr]
[spoiler]The politics of Polynesia take place in the framework of a confederation. The Empire is made up of nations or tribes with autonomy over internal matters while the imperial government in the Oan Isles has control over defence, monetary policy and foreign affairs. Common or important issues are decided by the Council of Chiefs which is comprised of the Emperor and the leaders of each tribe or nation. Each monarch has absolute power within their own realm; the are no instruments that bind his power nor is there separation of powers. The government is, however, transparent, consultative, mostly technocratic in the upper levels and democratic at local level.

The Emperor and the other rulers ascend to office through trial by ordeal whereby the supernatural relic of their tribe, given to their ancestors by the gods through demi-god Maui, tests their hearts and decides whether they are worthy to wield their power and rule the people. The incumbent Emperor is Mikaere, the ruler of the Oan Isles. The Emperors and other rulers have often delegated daily management and administration to technocratic officials such as judges, generals, managers, strategists and administrators, intervening in extenuating circumstances. In practice, the political system of Polynesia exudes many of the characteristics of a modern democracy.[/spoiler]
Military[hr]
[spoiler]There is no distinction between law enforcement and the military. In practice, each tribe has its own body with military and law enforcement capabilities. War and foreign military interventions primarily lie in the hands of the Emperor, who has the power to call upon the tribes to defend the land or initiate war. The Defence Council is made up of senior officials in each tribal military and helps to coordinate operations, facilitate cooperation and communication among them and plan for war. The Defence Council has effectively assumed the daily management of the combined military capabilities of the Empire as a whole.

There are currently, approximately 1 million personnel, however only 100,000 are considered combat personnel. Although about 50 billion kiribs are allocated in budget every year, less than half is used to procure, upgrade and maintain military hardware and infrastructure. The naval branch forms the primary branch, defending the Empire from invasion and conducting expeditionary operations on its behalf while combating pirates and terrorists and enforcing maritime law within. The military generally uses advanced versions of medieval hardware. What makes Polynesian weapons effective and unique is that they are made from a rare metal found only in Polynesia that is one of the hardest, lightest and most flexible in the world.

Infantry are equipped with swords and spears. Archers are equipped with bows with incindiery, poisonous or ordinary arrows. Infantry vehicles are used. Soldiers wear a light, but hard armour, more elegant than the clunky suits worn by most modern militaries. The navy uses solar propelled ships. Sails absorbs the heat of the sun and uses it to power the engines. The ships are smaller, but they are fast, equipped with some of the most powerful missiles in the world. The most powerful weapons in the Empire’s possession, however, are the supernatural relics given to the rulers and the Emperor by the gods. Maui’s Hook, however, is the most powerful weapon, with the power to control the seas, rain and wind, that is held by the Emperor, used in extenuating circumstances.[/spoiler]
Foreign relations[hr]
[spoiler]+[/spoiler]
Geography[hr]
[spoiler]+[/spoiler]
Climate and natural disasters[hr]
[spoiler]+[/spoiler]
Biodiversity [hr]
[spoiler]+[/spoiler]
Economy[hr]
[spoiler]+[/spoiler]
Demographics[hr]
[spoiler]+[/spoiler]
Religion[hr]
[spoiler]+[/spoiler]
Culture[hr]
[spoiler]+[/spoiler]

Meta Factbook of Aelitia

Characters:[ul]
[li] Virgil Monmouth, aka Vigil- Powers and Photo
… A recent immigrant to Aelitia from Oynyenua. Having been granted a rare and coveted international sponsorship from the Ubercompany Charite, Virgil now seeks a better life in the Capital of Aelitia; Aelitia City.

[li] Amari Koning-Adams, The Right Excellent- Powers and Photo
… A high-powered and shadowy advisor to the ‘official’ government of Aelitia, Amari forms a part of the true government from within the One Aelitia party. Having used his powers to sway and manipulate politicians and the public, Amari is quietly credited with the conversion of Aelitia to a one party oligarchy. He seeks to secure his country, and more importantly himself, against the rising tide of empowered beings. [/li][/ul]

Groups and Organizations:[ul]
[li]One Aelitia - the governing party of Aelitia, itself governed by the shadowy Internal General Commission; and that governed by the even shadowy-er Directorate of Internal Economy and its Standing Committee. Most people are unaware of the influence and power of the Committee members over all areas of policy. (reference Aelitia in Nation tag)

[li]Charite - referred to many as Aelitia’s first “uber-company”, Charite began as a medical research institution and has since secretly used its breakthroughs in empowered beings to supercharge its development into areas of tech, arms, communication, and nearly every other area. The company somewhat openly employs empowered people through an international sponsorship program for “gifted workers”. [/li][/ul]

Nations:[ul]
[li]Aelitia
…The country has transferred by ‘democratic’ means into a basically one party state. The One Aelitia party retains an official majority in the parliament, but decision making power has effectively been uploaded to shady party officials and committees, etc.
…Population centers around the country have had major shelter installations put in following the greater threat of an empowered/superpowered world. The populations of large cities have become accustomed to regular evacuations to the shelters. [/li][/ul]

Important items/miscellaneous:[ul]
[li]Virgil’s Rings- Rings made by hand by Virgil in Oynyenua, named Cardinal, Rust, and Carmine. Able to store energies collected by Virgil, and are generally used to channel excess energy that cannot be stored in the body.
[li][/li][/ul]

Noteworthy events in or for RP:[ul]
[li][/li][/ul]