Captain Jouett and his CIF company moved southwest to get to the water facility. Commander Tukanaye and the Oan Isles soldiers moved to secure the power plant, which would help so many remaining civilians in Yor, and really strike a blow at the capacity of the GXE to hold the populace captive.
The road up was peaceful, due in part to heavy fighting elsewhere, and also the misdirection at the fake command post. GXE soldiers assisting their trapped comrades either ran away upon seeing the Oan forces, or were taken alongside them, and because of this, the soldiers at the facilities were not aware of enemy forces coming. As Jouett advanced, the “sonic washing machine” (called the Bass Cannon from here on out) was set to “snow blow” mode, which meant that snow on branches and bushes was dislodged, in an attempt to make visible enemy booby traps or proximity devices. It seemed to work, however there could be missed alarms that the Bass Cannon did not catch. Everything was quiet, nothing stirred on the trek up, not even a mouse.
The water facility was based on 60 acres of land, but the main buildings covered less than a quarter of that, and these were the targets of the CIF squad. There were three buildings needed to be secured, the wastewater treatment facility, which cleans the incoming water, the pumping station, which is the locus for pipes exiting the facility, and supplying thousands of Yor citizens with treated water, and finally the intake station, which takes the water and supplies it for either the turbines at the power plant or for the water to be treated at the wastewater treatment facility. The force split up to take all three simultaneously. There was expected to be very little resistance.
Jouett moved to the pumping station, a three story building on top of a large river. It functioned as a dam, and Jouett moved to the gatehouse, an old structure in an otherwise new facility. There were several soldiers inside, indicated by the lights in the building. The house was not that large, so one smoke grenade and a quick pop of the Bass Cannon (set to “brain scramble”) incapacitated the people inside. “Definitely soldiers,” a CIF trooper whispered to the Captain. The team left the Bass Cannon on the floor, and proceeded down, as the gatehouse was the top story. Underneath was sure to be larger, but more narrowly confined.
The team descended the stairs, while another team waited upstairs on guard, and to also watch the elevator (eventually to take it down to the third level on the signal). Jouett and his team moved to the second level, which is the main control floor of the pump station. There was a narrow tunnel leading to the main opening, and as soon as the team hit the bottom of the stairs, bullets scattered around them. They were being fired upon! Two CIF soldiers fell as others grabbed them and moved them up the stairs, while Jouett and others hugged the walls to avoid the enemy. These guys must have heard the Bass Cannon but not been impacted by it… well, several kinks definitely needed to be worked out. Grenades would be no use here, and there was no other way to get through this tunnel. Jouett told his men at the top of the stairs to give the signal to the guard team to take the elevator to the bottom floor, and to fight their way up. Perhaps the bottom floor has not been made aware of intruders, he thought.
Jouett yelled to the other men across from him to throw some flares at the enemy, in order to light up and distract them. It would help determine how many GXE soldiers were there, as well as distract them briefly as they attempted to put it out. The flares were thrown across the hall. Five hostiles. Jouett used the time they took to look down to drop one hostile and lay cover fire at the others, as the other CIF soldiers advanced forward, to the next line of obstruction.
Meanwhile, the other CIF squad put eight men in the elevator and took it down to the third level. They trained their guns at the door, expecting fire as soon as it opened, but none of it came. They spread out, moving in between the large water pumps and turbines. There were a fair number of enemies, and across from them was the stairwell. The enemies were watching the stairwell, but did not think to watch the elevator. Well, eventually they did, but by the time they turned around, the CIF squad was out of the elevator and firing upon them. The GXE hostiles hunkered down, they had the high ground, but the CIF squad had much more cover to weave between. No one would dare throw explosives, as it would ignite the facility and do catastrophic damage to the pumping station. The weaving paid off for the CIF, as a couple of soldiers were able to climb up on a pipe and take out a group of GXE forces on an platform. The CIF team pressed to the sides, taking the opposite platform and squeezing the GXE to the middle of the floor, by the stairwell. Some of the pumps had been hit and were spewing water, but luckily the turbines had not been hit. The GXE forces, recognizing their position was not sustainable, ran upstairs to cover it.
Jouett’s and his troops were stuck. There were four of them on the second floor, seven of them on the third floor, and the rest on the first at the gatehouse. The GXE forces were fifteen strong, and had the advantage of watching three choke points, the tunnel, lower level stairs, and elevator. When Jouett’s weapon was running low he asked a soldier above to drop a magazine down to him. When it fell, he had an idea. He called out to his soldiers above the stairwell"Hey, assholes, we are trapped here, the elevator shaft is being watched, but I have an idea. Take the Bass Cannon and put it in the elevator!"
The team on the first floor called the elevator, put the Bass Cannon into it, and kept the elevator door open as they opened up a hatch in the ceiling. Then, one soldier got in the elevator, pressed the second level button, and readied himself. As soon as the second level dinged, he would press the button to “brain scramble” and climb up the elevator escape hatch. He had tied himself with rope, and the first floor team was to pull him up as soon as possible, as he would likely be feeling dizzy and nauseous almost as soon as the Bass Cannon activated.
Jouett was down to his last few bullets, the first floor soldiers would drop magazines down and he would slide them to his men in front of him. The GXE soldiers seemed to be faring much better. At least, until he heard a ping of the elevator call button, and heard yelling from its direction. He couldn’t see what happened, but he was sure that some of the hostiles had been incapacitated. This was their chance, he threw a flash-bang grenade and called for the team on the third floor to move up. The soldiers on the first floor quickly moved to the second level, and the CIF squad advanced on the hostiles. Eight were incapacitated by the Bass Cannon, which looked to be demolished as the remaining forces had shot at it. The rest of the hostiles were either dropped, or incapacitated by the flash bang and assault. Success!
Jouett had previously cursed all on Urth because of that stupid noisy dishwasher, but now he was thanking all that is holy because of it. Its sacrifice would always be remembered. Also remembered were the three CIF fatalities, and seven casualties, who were being treated on the first floor. Jouett and six men went down to the third floor to sweep for any intelligence, and to have his engineer he brought take a look at the water pumps and turbines. The other men were escorting the wounded and head back to a safe location for extraction.
Suddenly, the house shook, and dust crumbled around them. “It feels like an Urthquake,” one soldier said. “No, that’s an airstrike!” Jouett yelled as he ran to get to the top. They made it to the second floor, but debris and blocked their way up any farther. One of the soldiers looked at the electronic mainframe, which had been rendered inoperable, but he saw a radio near the system. Jouett ascertained what had happened. “The GXE called for reinforcements, and the enemy launched an airstrike at the gatehouse.” The elevator was not working either, and the freight door was shut. Jouett realized that, just like in LatianBurg, he was trapped, but unlike LatianBurg there appeared to be no way out.
The GXE banded enough reinforcements together and moved towards the water works, where the other members of the CIF were engaged in their own battles with the security at the facility.