Defending is,honestly, far simpler then Raiding and less time-consuming, so i’ll keep this short and sweet. Defending is, as the name implies, defending a region from Raiders, and (attempting) to keep the native Delegate in power.
— End quote
Maybe I’m biased, but I don’t think Defending is far simpler than Invading and especially not less time-consuming.
Bear in mind, Defenders have to use all of the jump point and timing methodology that Invaders do, when they have to act as liberators – except Defenders also have to conduct this mission against an active, professional invader delegate with ejection and ban tools.
Furthermore, Invaders really only have to pay attention during the times of their missions and nearing the updates of regions in their hold. Defenders have to pay attention all through update for appearances of raids – this makes it much more time-consuming. Furthermore, liberation missions usually require more resources than invasions, because invasions are piled post-invasion and defenders have to match and better those numbers.
But, nice job on the guide esp. on the timing and jump point theory. Just I think the guide has been slanted more towards one side.
Defending is,honestly, far simpler then Raiding and less time-consuming, so i’ll keep this short and sweet. Defending is, as the name implies, defending a region from Raiders, and (attempting) to keep the native Delegate in power.
— End quote
Maybe I’m biased, but I don’t think Defending is far simpler than Invading and especially not less time-consuming.
Bear in mind, Defenders have to use all of the jump point and timing methodology that Invaders do, when they have to act as liberators – except Defenders also have to conduct this mission against an active, professional invader delegate with ejection and ban tools.
Furthermore, Invaders really only have to pay attention during the times of their missions and nearing the updates of regions in their hold. Defenders have to pay attention all through update for appearances of raids – this makes it much more time-consuming. Furthermore, liberation missions usually require more resources than invasions, because invasions are piled post-invasion and defenders have to match and better those numbers.
But, nice job on the guide esp. on the timing and jump point theory. Just I think the guide has been slanted more towards one side.
— End quote
Yeah, admittingly i’m a bit more 1-side-biased on this myself, edited.
Regardless,anyone can feel free to C+P and repost it as long as credit is given. (Bob already has it up in Nesapo)