Hello!
This is slightly different to all the in-character RP I’ve seen. It bases around an island, funded internationally for maximum security, and is where the deadliest, disgusting and most cynical live. Notorious gang members and leaders have seen their time here, as well as international criminals, fraudsters, rapists, serial killers, and so on.
The Islands are owned by Great Morstaybishlia, and is called Detention Islands, hence the title.
The large island:
Is home to the prison itself sat at the centre. There is a strip of land, called ‘Nobodies Home’, encircling the whole complex, about 3 miles wide. At the other side of the ‘Nobodies Home’, sits a giant wall, encircling ‘Nobodies Home’, strategically placed so that it is impossible to climb over, dig under, or blow up; unless under certain, almost impossible circumstances.
There is sadly, only one way out. That one way being a heavily guarded and regulated door, maintained by at least 50 servicemen around the clock.
This is not to say that exiting this complex is impossible, if you are a prisoner.
On the other side of the heavily regulated door/passageway to the outside, sits a large militarised town, known for security and trade. It’s a giant coincidence that the towns military armoury only sits a block away from the door.
To add, every single person in this town (minus elderly) owns a sidearm or a blade that would not exceed five inches. The firearms would range from pocket pistols to light SMG’s. To make things worse, every single person within the inner parts of this town has military training to some extent, and will not hesitate to shoot a runaway prisoner, be that in the leg to between the eyes. The outer section of the town is generally like any other.
Other parts of the island include:
Several ports. Land dedicated to agriculture; which is about 70% of the land outside of the giant wall. This land is sparsely populated, and amongst residents you’ll find pleasant farm homes and broad thick accents. They’re generally not remotely interested in you or the people looking for you (that’s to say you get out there in the first place).
The small island:
Is home to the only way out of the area, an airport and a dock. This airport is monitored and very secure, flights aren’t very common. The occasional flight, maybe a few a week from Auroran countries and lesser from countries in other regions of the world. The dock and village surrounding is not as secure and an easier escape, if you ever find yourself in that position. Large, industrial trade ships dock here, delivering funded supplies, delivering prisoners (this ship is extremely regulated and proven impossible to escape from during your journey to the prison) and weaponry. You’ll find about 80 soldiers live in this village and maintain its security.
You will also find a hospital on this island. The hospital is the only place you may ever find yourself outside of the hospital (by non-aggressive means) in any case that cannot be challenged by the prison doctors, a qualified 20 man team.
There’s a third island, which only holds a lighthouse and 4 residents. It’s completely de-militarised and a good temporary safe haven for escapees.
The Prison:
The prison is a ginormous complex, called Dog Post Prison. It’s capable of housing a whopping 30,000 residents. The population of all the islands at the 2015 census was 5,402, which includes 1,370 members of staff and civilians working at Dog Post Prison. The population does not include prisoners on site, which has currently 6,421. The prison dates back four centuries to 1642. The prison is split into 6 areas, all identical, encircling the middle area, which hosts to where the officers sleep at night. In this centre, there is a large watchtower, which is a brilliant vantage point.
In each and every area you will find that it is separated into 6 cell blocks, which encircle around a big canteen and a secure office for guards. (Food is generally the same weekly cycle of cheap food.)
For the sake of confusion, we wont be split around the prison, only split around one of these cell blocks in one of these areas. In some cases, you may be moved to a different cell block, but this is rare and only for punishment/re directory/removal from another inmate. If this is not too serious, within a week you will be moved back to the previous block. If it is, you will be trialled depending on what you did.
Moral of the story:
You most likely wont get out.
Here is the complex plans, colour coded as so that;
The black circle being the giant wall.
The interior Star Wars style (badge) complex in the centre being the complex.
White being the Island land.
Light blue being the ocean.
Red being the inner town; the militarised zone.
Purple being towns.
Orange being ports. The port on the largest is not where shipping routes enter and exit, and nor is the one parallel on the small island. They’re more fishing ports and the ferry dock.
Grey being roads, the biggest and most important on the island (note there is cobblestone laid paths and routes around the prison but is not worth showing).
Blue stripy line from port-to-port being the route that the ferry takes daily.
Dark green on the big island being a sewage plant.
Light green being the hospital.
The black strip on the small island is the airport.
Finally, the city like badge on the smallest island is the lighthouse complex, which includes the residents home and owned land.
THIS IS OPEN TO ANYONE AND EVERYONE! You are an inmate and you’re told daily you will die here.
(Location of Islands with neighbouring countries and territories.)
Thanks and enjoy!