New to NationStates and have a question?

ASK THE MANATEE

If you have a NationStates question, I don’t claim to have all the answers, but I do know a lot of folks all over NS and if I don’t know it, one of them probably does.

Don’t be afraid to ask: there are no stupid questions. The game can look deceptively simple but if you start looking into the details, there’s a lot to learn that will make it more fun. You’re not n00b for not knowing, you’re only a n00b for not asking.

I’m not ignoring you if it takes a few days for me to get back to you. Other experienced players are welcome to help out if they like.

Ask away!

What is the best way to count the number of WA members in a region?

Good question! Which is what teachers say when they don’t have a good answer. LOL. Right now the answer is - there isn’t one.

Recently game code changes “broke” the access of two very useful tools we NS statistics geeks love.

http://nsdossier.texasregion.net/main.aspx which was created by the fine UCR of Texas says it’s under construction today. If I was counting WAs, I would use this tool first because (if my memory serves me) it not only tells you who is WA, you can sort the results in any region by that column.

I tried to load the other one, http://nseconomy.thirdgeek.com/nseconomy.php, just now and although it was able to pull up a region (slowly), it choked after 10 nations and stopped loading. It notes WA status as well, but I don’t know if that’s sortable.

But don’t despair and hold on to those links. I have faith that code warriors will fix them eventually. The game has always supported an Application Programming Interface (API) in the past and they tend to add features, not drop them. APIs break down when game code is updated (often simply by changing a location of information) and they are sometimes quick to fix. Then the people accessing the API have to recode their own code. Since the game and those tools are labors of love, not big money-making ventures, the code gets fixed when the code gets fixed.

In the meantime, you’re stuck with the region’s dossier, which is found just below the World Factbook Entry (WFE) where it says “The East Pacific contains 2,619 nations” - just click on the nation count link in green. In 99% of all regions it’s a snap because the dossier is just a couple of pages, if that.

In the top 100 regions by size, it goes from doable to exhausting. I am Ambassador from UCR Ulthar, which is 36th in the world today by size and our dossier is 9 pages. A little “WA” logo appears next to the names of the nations in the WA, but the dossier of the region contains only 15 nations per page, so when you get to the 25 largest regions, you’re in pain in the butt mode having to load and count WAs on a whole lot of pages.

Well, I can tell you there are currently 278 WA nations in TEP which, at the time of this posting, is about 10.8%

Also, excellent response, Barb! If you’d like, I can ask a question, since I’d feel bad if I just responded without a question, lol. I feel newer nations might not understand the concept of influence. If you’re not too busy, maybe you could offer your input to that subject?

Excellent question my friend. Which means I had to look up the answer.

Nation Influence

Influence as a nation is determined by how long you’ve been in a region. You can increase your influence by having WA endorsements. Influence was added to the game to prevent a nation that just moved to a region from taking over the WA Delegacy and immediately banjecting (Eject & Ban) every native.

The nation influence ranking system is:
Minnow
Vassal
Truckler
Handshaker
Duckspeaker
Envoy
Diplomat
Ambassador
Auxiliary
Negotiator
Contender
Instigator
Dealmaker
Enforcer
Eminence Grise
Powerbroker
Power
Superpower
Dominator
Hegemony
Hermit

…with Minnow having the least influence and Hermit having the most. When someone has access to the Regional Controls, they can calculate the “cost” to their influence for using those buttons. If they lack sufficient influence, the buttons don’t work.

BTW, Eject means you wake up in The Rejected Realms but are free to choose to return if you like. Eject & Ban has the same outcome, but you are banished - cannot return - until the delegate or founder decides to remove you from the ban list.

Influence has been a hot topic on NS Forum “Boo Hoo You Wrecked The Raiding Game” threads.

AFAIK, there are still plenty of active raiders with plenty of spunk left in them. They raided The Rejected Realms and kicked Kandarin out of the delegacy recently, which is no little feat. Some folks who don’t like influence are really saying is that they don’t like it when Founders turn off delegate access to the Eject and Eject & Ban buttons in Administrative Controls. This only only possible in User Created Regions that have Founders. It’s not possible in The East Pacific, because feeders have no founder.

To raid a region with an active Founder who has turned off delegate access to Administrative Controls is a silly thing to do, because all that happens is that you annoy the locals and get banjected. Seizing the delegacy accomplishes nothing.

So be nice to Lady Edea or she can banhammer you. The rules allow anyone with access to Regional Controls who has sufficient influence to banject (Eject & Ban) any nation for any reason, including just because they think they’re annoying.

The check on any delegate or founder who uses the banject buttons too frequently is social. We “vote with our feet” in NationStates and you can flee a region whose leadership is dumber than advertised and move your nation to a place whose leader you like better. We are vexed by awful rancid aspic (AKA adspum = recruiter advertisements) on our RMB because those recruiters hope that you’ll do exactly that.

Region Power

Regions themselves have power (I called it influence before and that was incorrect - influence refers to nations, power to regions), rated from Low to Extremely High. I could speculate on how that is determined, but I really don’t know.

Perhaps some veteran players here can explain it to us. It appears to be a combination of factors, like how long the region has existed, how many nations are in it, the total population of the region in citizens (a measure of how long the players have been in the game), how many of nations are in the WA, or even how active the region is in voting in the WA. I dunno.

There’s one guy I know who might have some insight. I’ll ask him and check back here if I learn anything new.

UPDATE

In the absence of a better explanation, the best speculation I have heard is that Region Power is the sum of the influence of all resident nations. What remains unexplained is how power might decline as a region shrinks or loses WAs - and if power does decline, how fast changes take place.

MORE ON INFLUENCE

— Begin quote from ____

Influence is a hot topic right now on the TEP forum and on the Ulthar forum.

I’m a Minnow, but ranked 230th in the region = top 10%. Darkesia is a Minnow with 111 endorsements, ranked 42nd most influential in TWP. So there are smaller and bigger minnows.

One of my non WA fellow ambassadors in a much smaller region is an Eminence Grise with 3.1 billion citizens. Being recently elected as a delegate or being in a larger region may make it more difficult - or take a nation longer - to increase influence. RMB power posting may or may not also positively affect influence. If it was just staying put in a region, then a non WA UCR founder with 12.4 billions citizens ought to pwn my much smaller fellow ambassador, yet he is a Handshaker.

The most influential nation in Ulthar is a Contender, but ranked 2,314th in the world for Most Influential. TWP WA Delegate Darkesia is a Minnow and ranked 639th in the world for Most Influential. The size of the pond you swim in seems to matter a lot. But we all knew that size matters, right? LOL. Obviously influence in the world is different than influence in a region.

TWP’s #1, Todler, is an Eminence Grise and ranked 7th in world for most influential, yet the #5 in the world is an Auxiliary in a smaller region. Which leads me to conclude they give us partial information to mess with our heads.

— End quote

My thanks to Ambassador Oh Chowder in TWP.

Has TEP ever been raided?

Most recent was 1.5-ish years ago, by a group called “the Empire,” they set up another forum and govt - only happened because our delegate at the time was inactive

And I believe Kand tried to take it waayyy back :stuck_out_tongue:

-and I probably missed a bunch in between…

If you click on the green nation count text on the region’s home page, the list of nations can be sorted by Name and by Length of Residency. The latter list would tell you who might have been present in TEP a couple years ago - or even many years ago.

Where do babies come from?

— Begin quote from ____

Where do babies come from?

— End quote

Well, let me tell you a story. Human babies grow inside women. If they are gentlewomen they have exacted some sort of jewelry and promises of lifetime assistance in advance of the blessed event, but accidents do happen.

skips over answer to question, goes straight to story

One day a woman who was pregnant with fraternal twins, a boy and a girl, was accidentally shot twice by a very bad man. The doctors said it would be too dangerous to remove the bullets because they were in the special place where the babies were growing, so they stitched her wounds and hoped for the best.

Finally the babies were born and it appeared that they had experienced no harm. It was a miracle. Eventually they grew up to be healthy teenagers.

Then their bodies started to change and they became capable of making new babies themselves. First the girl came to her mother, terrified she was dying, saying that she was not only bleeding, but a bullet had come out with the blood. The mother reassured her daughter this was a normal part of growing up to be a woman - except for the bullet - so she told her the story of the shooting while she was pregnant.

About six months later the teenage son came running into the house from the back yard, tears streaming down his face. “It’s horrible!” he cried, “I’m so ashamed!” His mother tried to calm him, but he would not be calmed. It took a while for him to get over his shame, but finally the mother convinced her son to trust her and tell him what happened.

He said that he was exploring the garage and found a magazine under the workbench that must have belonged to his father. This caused him to have strange feelings and, well, one thing led to another. “It’s OK sweetheart,” the mother tried to comfort him, “it’s natural for boys to do that sometimes.”

NO IT"s NOT! He cried. “Why?,” she asked. When I finished, he said sadly, I shot and killed the dog.

can you explain the DefCons?

Sorry, no.
:blink:

In regions they use DefCon (defense readiness condition) to alert their military to prepare. As long as I’ve been here, TEP’s DefCon just sticks its tongue out at me.

It was different during the time of the Empire, but since I don’t remember TEP having any millitary, I guess it has no meaning.

Wait a minute, I found something:
https://forum.theeastpacific.com/invision-404

Also:
https://forum.theeastpacific.com/invision-404

Thank you Lazlow! You can haz gold star. The second link is particularly useful in explaining the history of TEP DefCon.

Every large and active region has two vulnerabilities - the NS game side and the forum side. The NS game side is subject to NS rules. The forum is completely at the discretion of region leadership. There are traditional raiders and there are vandals who use everything from morale-damaging tactics like starting flame threads and trolling to actually hacking the forum itself so that users might get a computer virus if they visit.

It’s important for forum administrators to be vigilant. Not just to keep the peace and protect us from hackers, but to also avoid the forum being brought down by the company that owns the server. Every forum has a TOS (terms of service) agreement, which a vandal can try to exploit to get a forum taken off line. One section of InvisionFree’s TOS (host of the TEP forum) reads:

— Begin quote from ____

Users may not post, upload, link to, or email any Content that contains, promotes, gives instruction about, or provides prohibited Content. Prohibited Content includes any Content that breaks any local, state, county, national or international law. Prohibited Content also includes:
Content that infringes upon any rights (including, but not limited to, copyrights and trademarks)
Abusive, threatening, defamatory, racist, or obscene Content
Viruses or any other harmful computer software
False information or libel
spum, chain letters, or pyramid schemes
Gambling or Illicit drugs
Terrorism
Hacking or cheating for internet/online games
Warez, Roms, CD-Keys, Cracks, Passwords, or Serial Numbers
Pornography, nudity, or sexual material of any kind
Excessive profanity
Content that is invasive of privacy or impersonation of any person/entity
Hacking materials or information.

— End quote

There is an excellent essay on copyright infringement and fair use on Ulthar’s forum http://cityofulthar.wordpress.com/2010/02/17/copyright-and-fair-use/. If someone posts an image link, for instance, and the image disappears and is replaced with something that reads something like “Removed by Photobucket” that means that the website the image was from objected that it’s presence here was not fair use.

Some regions allow anyone to read nearly everything (like TEP and Ulthar) and others require membership to access them.

Verification of membership is an email validation system that allows Administrators to control who has different rights on the forum. It can be turned off to allow anyone to stop by and post (TEP at present if I understand it correctly), it can be used to allow only members to post (Ulthar presently), and it can be used to grant access to the forum itself in regions that want more security.

An up date on the NSEconomy and NSDossier sites.

The popularity of these tools proved to be too much of a bandwidth hog on NS servers, so the new method of getting stats on regions and nations is a twice daily “data dump” of the entire game by region and by nation into two files anyone can download.

This means retooling those tools to use those files rather than query the server. In the end, this new scenario ought to make the game more responsive as well as the search tools.

In the meantime, one example of what can be done with these files is illustrated http://cityofulthar.wordpress.com/2010/05/04/a-gift-from-violet/ in the NSH School of NationStates Ideology.

An update to the update.

On On Imports and Exports | City of Ulthar Forum you can see an analysis of just one set of nation stats - imports and exports - and how they are reported to us.

http://nseconomy.thirdgeek.com/nseconomy.php
and
http://nsdossier.texasregion.net/
have evidently used the same formula for these calculations.

For the serious NS statistics geek, Texas has added the impressive
http://nsdossier.texasregion.net/statistics.aspx
tool.

Enjoy!

Awesome list, Barb. I have this one to add:

http://sunsetrpg.com/economystatistics.php

Someone gave that to me, and I kind of liked it. Figured I’d let you know!

Thanks Todd! Pretty cool. I’m glad we got away from where babies come from.

I’m really glad Bluto wasn’t here when that went down.