The United Arms of the Cinnidhean Fuilteach

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Nation Name (long): Buill-airm Aonaichte an Cinnidhean Fuilteach (lit. The United Arms of the Bloodied Clans) 
Staynish: The United Arms of the Cinnidhean Fuilteach

Nation Name (short): The United Arms, Cinnidhean Fuilteach, Cinn’fuil

Motto: Bi Uirsgeul no Bàsachadh - Become Legend or Die
National Animal: The Raven
National Flower/Plant: Bluebells
National Anthem: Soraidh Slàn - Highland Farewell

Capitol: Abhainn Mhòr
Largest City: Same as above

Demonym: Gun Bhriseadh (people only)
Fuilteach

Language: Official: Guth An-asgaidh (Free Voice/Pre-Peyeterin/Justelvardic) Peyeterin, Spoken: Tretridian, Staynish
Species: Majority humans and some elves (UNTIL RED PANDAS ARE ALLOWED)
Population: 12,891,502

Government type: Gerontocratic Tribalist Oligarchy. The heads of twenty-three major clans, typically the oldest in the direct ruling family line, form a ruling council that serves as a formal executive body. Each clan head is responsible for a particular part of the government. There is no formal legislature, and judicial services are delegated to clan officials within their lands, though major legal issues are brought before the council. 
This council is known as the Cearcall Rìghrean
Leader(s): The council elects from their number a High King, usually every thirty years, who serves until death. The current High King is Seonaidh MacMhorrgàin of Clann du  MacMhorrgàin.
Legislature: None. 
Formation: The current government, officially known as the United Arms Compact, or the Aonta Armachd Aonaichte, was formed in 1227 as an agreement between the Ailurine and human settlers from Yasteria.

Total GDP: $290 billion
Calling Code: 810
ISO 3166 code:CF, UAC
Internet TLD: .cf

Historical Summary: The United Arms were founded in 1227 as an agreement between settlers from western Yasteria, most likely Asendavia, and settlers from Justelvard. Seven prominent elf families and sixteen prominent human families settled the area that is now the Cinnidhean Fuilteach around roughly the same time and decided to form an agreement to resolve disputes and for mutual defense in the new territory. Each family, or clan, nominated a member of their leadership to become part of a council that would administer the lands and mediate the clans.

The nation started as a collection of tribal-esque territories governed by a head family with related branches and allied families forming the clan underneath them. Clan territory was seen as sacred and the lives of those who worked and died on it beforehand were venerated. This practice came from the belief that the ancestors of the clans worked hard and died so that their descendants could find an easier and happier life. These proto-ancestor worship practices combined with the Ademarist beliefs the clans brought from Yasteria and formed the syncretic religion ‘cumhachd na Gàidhealtachd,’ the ‘power of the Highlands.’ The clans believe that they are blessed with the wisdom and prowess of their forefathers so long as they are pious enough and that when they die, the God-On-Urth will allow them to help their descendants in the same manner.

As the nation evolved into a more centralized state, the practice of electing a High King from among the clan council arose. The High King, elected for life, would act as the supreme authority over national matters such as warfare and emergencies such as outbreaks of disease or national disasters. In practice, all clans would owe fealty and tribute to the High King so long as he performed his duties correctly. The Clan of the High King would be elevated to prominence, but only for his lifetime. Day-to-day and local matters were still given to the clans to administer themselves.

Relations between clans were not always cooperative. It was common practice in the 14th and 15th centuries for certain clans to form rivalries and devote resources to one-upping each other, or even outright warfare. The High King would usually mediate these disputes, but if the coalitions of clans were too powerful or if his own clan was involved, events would usually result in bloodshed. These periods of warfare are what have given the Bloodied Clans their name; the Compact forbids the extermination of any clan by another, so defeated clans always rebuilt and became stronger.

Gransrik’s colonial ambitions and religious ideals in the 1500s saw the United Arms drawn into protracted conflict with their neighbor. The warrior traditions of the clans, where every adult was expected and able to fight, combined with the difficult terrain of the nations interior saw most conflicts end in a stalemate or repulsion of Gransrik’s soldiers. Acquiring the technology of gunpowder and firearms from their enemies, the United Arms would hold an undying grudge against Gransrik for these conflicts and the lives lost because of them. The United Arms people had some impact on the culture of Northrenpynt through trade and conflict, resulting in scholars believing the Peyeterin language being influenced by the Justelvardic-descended language of the clans.

The United Arms fought on the side of the Imperial Powers in the Great War against their perennial enemy, serving as marines and invasion forces aboard the warships of greater powers and bogging down local members of the Pacific Coalition. After the war, the clans began to modernize their society with the introduction of radios, telephones, and automobiles, although with their small population, limited GDP, and mountainous terrain, these advances proceeded at a slow pace. The Novaris Cold war saw the country align with Tretrid, basing bombers and submarines out of their territory.

In the modern era, the United Arms remain a highly belligerent and militarized society, but one with good ratings in species rights and personal freedoms. Discrimination is nearly unheard of along gender, religious, or species lines due to the entrenched clan system providing all the segregation necessary. The clans each act as hereditary oligarchs of their respective territories, maintaining their own militia forces, local laws, and infrastructure. These territories are answerable to the clan council, known as the Circle of Kings, which set national policy. The culture of the United Arms can be politely called ‘gruff:’ the most preferred genre of music is Clan Metal, conquest, sacrifice, and death are highly regarded as acts of acclaim, food involves a great deal of alcohol and cured meats, and the general populace swings between the extremes of celebratory excess and dour indifference.

Claim: 
https://lh3.googleusercontent.com/KdmB1TKWpTeq0Ct8kEPxgkcGWG7qg6houtV03z6PHnbqHa-BCzqQbUj36ry-kD8I2btdShP0GbEgVx36EKMNwfjcUdjVggrILNJa7BgfZkiWtprCYvfiVuPJbN6VT_itCvBncHGz
Sorry for this format
The black cross is the capital city of Abhainn Mhòr. The red crosses are settlements, from left to right: Lahkinen, Tuiteam Àrd, Baile Chaorach, and Tràigreabhail.

Sorry also for all the edits to this but I am learning new information that impacts the heritage of this idea almost daily.

Following a vote on 17th December 2021, this nation claim has been APPROVED by a vote of 5-0-0. Further votes will be amended to this post as they come in.

[mention]Casilló y Réal[/mention]